here is a state right before it happens
maybe this can help the develop team to find a fix for it
you can do 2 things:
- if you let it go, at the end of the tunnel will bug till next to the station
- if you jump out of it, will bug right away
this settings are sure to prevent and help:
EE/IOP > EE/FPU Advanced Recompiler Options
- Clamping Mode > Full
- Round Mode > Nearest (extreme cases)
Note: Round Mode set to Nearest will bug animation right away
VUs > VU0 / VU1 Advanced Recompiler Options
- Clamping Mode > None
Note: Clamping Mode set to None will skip some cutscenes frames
maybe this can help the develop team to find a fix for it
you can do 2 things:
- if you let it go, at the end of the tunnel will bug till next to the station
- if you jump out of it, will bug right away
this settings are sure to prevent and help:
EE/IOP > EE/FPU Advanced Recompiler Options
- Clamping Mode > Full
- Round Mode > Nearest (extreme cases)
Note: Round Mode set to Nearest will bug animation right away
VUs > VU0 / VU1 Advanced Recompiler Options
- Clamping Mode > None
Note: Clamping Mode set to None will skip some cutscenes frames