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11-21-2013, 09:02 AM
(This post was last modified: 11-21-2013, 09:06 AM by nintendo85.)
(11-21-2013, 08:37 AM)rama Wrote: Nah it's fine
If you want to help, you can fetch a devbuild of spu2-x and enable the debug logs.
Try to see if the boss battle gives you anything unusual.
I can certainly do that if it helps, problem is I don't know where to get the dev build. Now I just need to load a save right before a boss fight I assume this will make a log file of the data that shows up in the debug/dev window.
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11-21-2013, 04:21 PM
(This post was last modified: 11-21-2013, 04:21 PM by hellbringer616.)
http://pcsx2.net/download/development/svn.html
Right here for ya man. Latest SVN's at your disposal. Unless Devbuilds are different then SVN
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(11-21-2013, 04:21 PM)hellbringer616 Wrote: http://pcsx2.net/download/development/svn.html
Right here for ya man. Latest SVN's at your disposal. Unless Devbuilds are different then SVN
Thanks! I'll give it a shot. Not sure if they are, but I would assume so I mean, I want this issue neutralized once and for all. I love PCSX2, I think it's a fantastic emulator, but Final Fantasy X doesn't quite sound right compared to other games. Final Fantasy/Kingdom Hearts games sound off, the reverb is "flat" (like when carbonated soda goes flat) and I believe it can be fixed
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Explains why i have always felt the game was off, I am a bit of an audiophile myself I wish you luck in helping report and or solve the issues. Thanks for the help!
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(11-21-2013, 06:09 PM)hellbringer616 Wrote: Explains why i have always felt the game was off, I am a bit of an audiophile myself I wish you luck in helping report and or solve the issues. Thanks for the help!
Yeah, I posted some samples on the previous page if you truly want to perceive a difference (yeah, it's almost painful to hear the comparison). Not trying to downplay their work as again, I appreciate all they do, I'm just surprised no one noticed it and/or reported it till now. No matter, better now than later
Thanks!
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11-21-2013, 11:47 PM
(This post was last modified: 11-21-2013, 11:53 PM by nintendo85.)
Not sure if this is of any use, but the developer plugin that was sent to me didn't indicate it was one in the plugin config window, called it a non-developer build, so I don't even know what the crap I'm looking for in the debugger. Damn this sucks
The file is called SPU2-X-dev.dll, but shows up in PCSX2 as SPU2-X-r5733 2.0.0, and that too says it's not a dev plugin. Ugh.
I have logs I made with the emulator, but I doubt they have much relevancy to what it is I'm looking for. Some tester I am. I attached the logs and other output files, but I doubt it's useful :/
EmuLog http://filetrip.net/dl?hRLPmkxRby
SPU2dma4 http://filetrip.net/dl?aFhc8joVah
SPU2dma7 http://filetrip.net/dl?oUxIFXIX8U
So yeah, at a loss here.
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Crash Bandicoot Wrath of Cortex Usa
Last Svn Defoult Settings, (i did try to change around sound options, no changes)
During level 14 "Eskimo Roll" The Blizzard Sound Effect is Completely Wrong, is like a wierd Bzzzz sound instead of the normal Blizzard-Like sound effect.
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Okay, noted. We just fixed the Crash engine games so they somewhat work on the emu.
Apparently this is a very non-standards conform engine and getting it 100% right might take longer.
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Can disk caching be used to enable custom music to be streamed from your HD straight into games where it sequences it music?
That way we can get higher quality sound?
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Anyone know why the low pass filters are commented out, in Reverb.cpp?
Code: //static LowPassFilter64 lowpass_left( 11000, SampleRate );
//static LowPassFilter64 lowpass_right( 11000, SampleRate );
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