08-23-2009, 12:32 AM
Hi:
I've upgraded today to win 7 and I'm trying out a few of the games I've been playing. But I've had some rather dissapointing experiences.
I've tried two games:
1) SRW MX
2) KOF Maximum Impact 2.
Both, I repeat both, are now going slower than ever. When it should be (or so I thought) the other way around.
I think that the main problem has something to do with that redistributable pack that you have to install in order for the emulator to recognize the GSDX plugins. So I did a little test with game 2) of the above list. And here is what I found.
I used the older versions of the GSDX (the last one before vc10 was used) to test the game for two rounds using the same character and roughly the same resolution and these were the fps results I've got:
Without installing the vc10 pacK (The game should be running at 50 fps):
ZeroGS: Up to about 42 fps
D3D9 GSDX: about 38 fps
D3D10 GSDX: about 32 fps
I then installed vc10 pack:
D3D10 GSDX: about 30 fps
D3D9 GSDX: about 32 fps
ZeroGS: Up to about 30 fps (this made no sense to me)
I first noticed the difference on SRW MX when I knew for sure that the game was running so much slower.
Any thoughts on why things are going slower? O maybe its just these particular games?
As for my config:
PCSX2 1474
CPU and Advanced is default
All speed hacks except VU cycle stealing the checkbox above that one that I can never recall it's name.
SPUX-2 default
GSDX 1650 and 1564 with internal res 1680x1050 (makes absolutely no difference if I use native) texture filltering and 1440x900 window.
MY PC:
Intel Quad Core Q6600
MSI GeForce 9600Gt 1Gb RAm
4Gb RAM
Win 7 x64
I'd appreciate any thoughs, thank you.
I've upgraded today to win 7 and I'm trying out a few of the games I've been playing. But I've had some rather dissapointing experiences.
I've tried two games:
1) SRW MX
2) KOF Maximum Impact 2.
Both, I repeat both, are now going slower than ever. When it should be (or so I thought) the other way around.
I think that the main problem has something to do with that redistributable pack that you have to install in order for the emulator to recognize the GSDX plugins. So I did a little test with game 2) of the above list. And here is what I found.
I used the older versions of the GSDX (the last one before vc10 was used) to test the game for two rounds using the same character and roughly the same resolution and these were the fps results I've got:
Without installing the vc10 pacK (The game should be running at 50 fps):
ZeroGS: Up to about 42 fps
D3D9 GSDX: about 38 fps
D3D10 GSDX: about 32 fps
I then installed vc10 pack:
D3D10 GSDX: about 30 fps
D3D9 GSDX: about 32 fps
ZeroGS: Up to about 30 fps (this made no sense to me)
I first noticed the difference on SRW MX when I knew for sure that the game was running so much slower.
Any thoughts on why things are going slower? O maybe its just these particular games?
As for my config:
PCSX2 1474
CPU and Advanced is default
All speed hacks except VU cycle stealing the checkbox above that one that I can never recall it's name.
SPUX-2 default
GSDX 1650 and 1564 with internal res 1680x1050 (makes absolutely no difference if I use native) texture filltering and 1440x900 window.
MY PC:
Intel Quad Core Q6600
MSI GeForce 9600Gt 1Gb RAm
4Gb RAM
Win 7 x64
I'd appreciate any thoughs, thank you.