I don't even know what to say, I've spent the whole day trying to find the source of it and alas, no luck.
It's simple: after Mission 3 there is a red door to the club and there should be a cutscene when Dante approaches the door. But nothing happens.
I have NTSC version (playing from iso) and asked my friend who has PAL version to give me it for a test, but the result is the same.
I tried using very old builds, starting from 4787 (the one with the blur fix) and then 4600. Currently I use latest 5397 build.
I tried all sorts of settings, even played with zerogs..
At first I thought that it's something with the savestates and memory cards, so I clean installed every version and started the game from the start. But nothing changed, except for that in older builds the sound is less jerky (a regression maybe?) and stutters less (during tutorial messages it starts to stutter). Maybe it may help devs here to track it.
Also I tried EU and USA bios, and again nothing changed.
And at last I tried "Mission 18 fix" settings with the same result.
I even had some weird thoughts about savestates breaking the scene, so I just used ingame saves, but it still didn't help.
So what is it? A bug? Maybe something more?
Except this stupid "bug" the game runs really good and I can even play it in 1080p in fullscreen, it's a shame that pc port is a total crap..
Thanks for any help. I don't think this is a bug, so I'm posting it in General Discussion.
P.S I also noticed that settings menu in pal and ntsc version is different (lock setting is right in the first menu in pal), also in pal on the loading screen there is "Devil May Cry 3" instead of "Loading". And you can choose Vergil right from the start. In ntsc I suppose you have to complete the game first. Pal version also gives you a choice between pal\ntsc and has built-in 60hz test.
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Oops, I forgot to mention my config.
Core i5 2500k, 4Gb DDR3, GTX470, WinXP
It's simple: after Mission 3 there is a red door to the club and there should be a cutscene when Dante approaches the door. But nothing happens.
I have NTSC version (playing from iso) and asked my friend who has PAL version to give me it for a test, but the result is the same.
I tried using very old builds, starting from 4787 (the one with the blur fix) and then 4600. Currently I use latest 5397 build.
I tried all sorts of settings, even played with zerogs..
At first I thought that it's something with the savestates and memory cards, so I clean installed every version and started the game from the start. But nothing changed, except for that in older builds the sound is less jerky (a regression maybe?) and stutters less (during tutorial messages it starts to stutter). Maybe it may help devs here to track it.
Also I tried EU and USA bios, and again nothing changed.
And at last I tried "Mission 18 fix" settings with the same result.
I even had some weird thoughts about savestates breaking the scene, so I just used ingame saves, but it still didn't help.
So what is it? A bug? Maybe something more?
Except this stupid "bug" the game runs really good and I can even play it in 1080p in fullscreen, it's a shame that pc port is a total crap..
Thanks for any help. I don't think this is a bug, so I'm posting it in General Discussion.
P.S I also noticed that settings menu in pal and ntsc version is different (lock setting is right in the first menu in pal), also in pal on the loading screen there is "Devil May Cry 3" instead of "Loading". And you can choose Vergil right from the start. In ntsc I suppose you have to complete the game first. Pal version also gives you a choice between pal\ntsc and has built-in 60hz test.
__
Oops, I forgot to mention my config.
Core i5 2500k, 4Gb DDR3, GTX470, WinXP