So after about five days of working really well, playing Suikoden 5 on my PC has become a nightmare. Whenever it tries to load just about anything, it essentially stops functioning at all. The EE and GS %s drop to zero and my disk drive actually starts to do less work that usual, barely making a reading/spinning sound every 10-15 seconds as opposed to the normal, consistent reading noises.
I've avoided changing any of my settings after I had it running nice and smoothly, ie. turning on MTVU and software mode to fix the graphical bugs. Turning off software mode doesn't seem to have an effect, and I'm not sure what else I could experiment with in order to solve the problem. I'm not even sure how issues like this arise suddenly after days and days of proper functionality, but this is the situation in which I currently find myself.
(02-24-2014, 03:08 PM)pablocrossa Wrote: If you are loading from savestates you should not, try loading from the memory card.
Every time you load a savestate any bug in memory gets reloaded, load from the memory card instead .
Yeah, I've been using the actual save as much as I can, and it's been working pretty well so far. Sadly, the problem shows up regardless of which method I use to load my game.
(02-24-2014, 03:09 PM)willkuer Wrote: In any case it would be better to extract the content of the disk into an iso using imgburn.
Can you please provide the emulog.txt located in my documents/pcsx2/ or in the program directory in /logs/?
Yeah, definitely. Personally, I'd like to do as much diagnostic work as I can before resorting to ripping the disk. Seeing as I'm not sure what the issue even is, I can't be certain that would fix it. I mean, it's been working up until yesterday by running off the actual DVD, so I'm sure it can start working again.
PCSX2 1.3.0.r5900 - compiled on Feb 15 2014
Savestate version: 0x9a0a0000
Host Machine Init:
Operating System = Microsoft Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
Physical RAM = 3956 MB
CPU name = Intel® Core i5 CPU M 450 @ 2.40GHz
Vendor/Model = GenuineIntel (stepping 05)
CPU speed = 2.393 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 009ae3bd
x86EFlags = 28100000
x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2
Reserving memory for recompilers...
Loading plugins...
Binding GS: C:\Users\Alex T\Desktop\pcsx2-5902-windows-x86\plugins\GSdx32-SSE2-r5899.dll
(GameDB) 9653 games on record (loaded in 213ms)
Windows 6.1.7601 (Service Pack 1 1.0)
Binding PAD: C:\Users\Alex T\Desktop\pcsx2-5902-windows-x86\plugins\LilyPad-r5822.dll
Binding SPU2: C:\Users\Alex T\Desktop\pcsx2-5902-windows-x86\plugins\SPU2-X-r5893.dll
Binding CDVD: C:\Users\Alex T\Desktop\pcsx2-5902-windows-x86\plugins\cdvdGigaherz-r5822.dll
Binding USB: C:\Users\Alex T\Desktop\pcsx2-5902-windows-x86\plugins\USBnull-r5822.dll
Binding FW: C:\Users\Alex T\Desktop\pcsx2-5902-windows-x86\plugins\FWnull-r5822.dll
Binding DEV9: C:\Users\Alex T\Desktop\pcsx2-5902-windows-x86\plugins\DEV9null-r5822.dll
Plugins loaded successfully.
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
NVIDIA GeForce 310M (9.18.13.3489)
* SPU2-X: Enumerating PortAudio devices:
*** Device 0: 'Primary Sound Driver' (Windows DirectSound)
*** Device 1: 'Speakers (Realtek High Definition Audio)' (Windows DirectSound)
*** Device 2: 'Speakers (Realtek High Definition Audio)' (Windows WASAPI)
*** Device 3: 'Speakers (Realtek HD Audio output)' (Windows WDM-KS)
Opening CDVD
* CDVD: Opening drive '\\.\E:'...
* CDVD: IO thread started...
* CDVD: Disk Type: Double-Layer DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 2) (1059164144 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: C:\Users\Alex T\Desktop\pcsx2-5902-windows-x86\memcards\Mcd001.ps2
McdSlot 1: C:\Users\Alex T\Desktop\pcsx2-5902-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.20(10/02/2006) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)
(02-24-2014, 11:36 PM)cactusking Wrote: Yeah, I've been using the actual save as much as I can, and it's been working pretty well so far. Sadly, the problem shows up regardless of which method I use to load my game.
Yeah, definitely. Personally, I'd like to do as much diagnostic work as I can before resorting to ripping the disk. Seeing as I'm not sure what the issue even is, I can't be certain that would fix it. I mean, it's been working up until yesterday by running off the actual DVD, so I'm sure it can start working again.
PCSX2 1.3.0.r5900 - compiled on Feb 15 2014
Savestate version: 0x9a0a0000
Host Machine Init:
Operating System = Microsoft Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
Physical RAM = 3956 MB
CPU name = Intel® Core i5 CPU M 450 @ 2.40GHz
Vendor/Model = GenuineIntel (stepping 05)
CPU speed = 2.393 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 009ae3bd
x86EFlags = 28100000
x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2
Reserving memory for recompilers...
Loading plugins...
Binding GS: C:\Users\Alex T\Desktop\pcsx2-5902-windows-x86\plugins\GSdx32-SSE2-r5899.dll
(GameDB) 9653 games on record (loaded in 213ms)
Windows 6.1.7601 (Service Pack 1 1.0)
Binding PAD: C:\Users\Alex T\Desktop\pcsx2-5902-windows-x86\plugins\LilyPad-r5822.dll
Binding SPU2: C:\Users\Alex T\Desktop\pcsx2-5902-windows-x86\plugins\SPU2-X-r5893.dll
Binding CDVD: C:\Users\Alex T\Desktop\pcsx2-5902-windows-x86\plugins\cdvdGigaherz-r5822.dll
Binding USB: C:\Users\Alex T\Desktop\pcsx2-5902-windows-x86\plugins\USBnull-r5822.dll
Binding FW: C:\Users\Alex T\Desktop\pcsx2-5902-windows-x86\plugins\FWnull-r5822.dll
Binding DEV9: C:\Users\Alex T\Desktop\pcsx2-5902-windows-x86\plugins\DEV9null-r5822.dll
Plugins loaded successfully.
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
NVIDIA GeForce 310M (9.18.13.3489)
* SPU2-X: Enumerating PortAudio devices:
*** Device 0: 'Primary Sound Driver' (Windows DirectSound)
*** Device 1: 'Speakers (Realtek High Definition Audio)' (Windows DirectSound)
*** Device 2: 'Speakers (Realtek High Definition Audio)' (Windows WASAPI)
*** Device 3: 'Speakers (Realtek HD Audio output)' (Windows WDM-KS)
Opening CDVD
* CDVD: Opening drive '\\.\E:'...
* CDVD: IO thread started...
* CDVD: Disk Type: Double-Layer DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 2) (1059164144 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: C:\Users\Alex T\Desktop\pcsx2-5902-windows-x86\memcards\Mcd001.ps2
McdSlot 1: C:\Users\Alex T\Desktop\pcsx2-5902-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.20(10/02/2006) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)
02-25-2014, 01:40 AM (This post was last modified: 02-25-2014, 02:24 AM by cactusking.)
(02-24-2014, 11:55 PM)Donovan24 Wrote: It's highly recommended that you make an iso of your disk as that could very well solve your problem.
Yeah, that's the impression I'm getting. I was really hoping to get this thing solved, but it doesn't look like that'll happen.
Edit: Alright, I'm going to have to rip my game in order to play it. However, I'd still like to know what kind of issue would cause a game to drop all processor/GPU load to zero and take an unreasonable amount of time reading data from a disk. And also why a problem like this would show up out of nowhere on a previously functional game.
(02-25-2014, 01:40 AM)cactusking Wrote: Yeah, that's the impression I'm getting. I was really hoping to get this thing solved, but it doesn't look like that'll happen.
Edit: Alright, I'm going to have to rip my game in order to play it. However, I'd still like to know what kind of issue would cause a game to drop all processor/GPU load to zero and take an unreasonable amount of time reading data from a disk. And also why a problem like this would show up out of nowhere on a previously functional game.
Scratched disk or faulty DVD Rom I guess.
Lenovo Y50-70 Gaming Laptop
Intel Core i7-4720HQ @ 2.6Ghz - 3.6Ghz Quad Core
Nvidia GTX 960M 4GB
8GB DDR3 Ram
15.6'' Full HD 1920 x 1080 IPS
Windows 10 64 Bit
---
Intel Core i5 4670 @ 3.4Ghz
Gigabyte H81M
Gigabyte Radeon R9 280X 3GB
8GB DDR 3 Ram
1TB WD Black
Windows 10 64 Bit
Phillips 23.6" 1920x1080 IPS