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05-07-2015, 10:20 PM
(This post was last modified: 05-07-2015, 10:29 PM by addisonswim.)
I've noticed that this game has a really bad ghosting effect, it doesn't make the game unplayable, but it seems anything that has to do with light, like a lamp, has a ghosting affect. I tried Half Pixel fix and it didn't do anything. Messes with depth perception if that makes any sense.
My rig is:
Amd Athlon 2 x4 2.9 ghz
R9 270
4GB DDR2
My PCSX2 build, I've tried many of them, same result
I am using a PS2 90001 bios from my own PS2.
Sorta old and really out dated, but I can play DBZ infinite world with speed hacks at 60FPS very well at like x4 native and x16 antistrophic. Other than the weird effect, this game runs fine.
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It sounds like you are using a non-native resolution. Have you tried some of the other hw hacks to see if any help? or maybe trying skipdraw 1 to 10?
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05-08-2015, 12:09 AM
(This post was last modified: 05-08-2015, 12:12 AM by addisonswim.)
Yep, all of them. Guess it's just a emu problem. Another thing I'd like to report, is when I use half pixel HW hack, the game goes from a nice beautiful 60fps, down to 6fps, though it seems like the ghosting is fixed, the FPS is terrible, but the music still plays fine in the back ground.
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HPO should not have that kind of performance hit.
That's quite weird.
Can you show all your settings please?
Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
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that vsync option can cause massive framerate drops, turn that off, and FXAA, and shadeboost and FX Shader and put ansiotropic filtering off and turn the resolution down to something like 2x native and try again.
If that's fine, we can slowly turn stuff back on until we find what's making it slow.
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hmm that looks like an attempt at motion blur. did you try the skipdraw things?
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lol yeh that is weird, I woulda thought that would work!
I presume software mode is fine but the issue persists in hw mode?