Okay, I think I understand what is going on. I compared some screenshots that I had before with how the game looks now. It is in widescreen now.. well, sort of. The field of view is increased, so I see more on the left and right sides, but the game is still displaying in a 4:3 aspect ratio (or whatever its native is).
So basically when I go full screen, I still see the black bars on the side and everything appears squashed horizontally. I'm checking in the settings to see if there's a way to fix this, but if you know, holla at me
[UPDATE: well, yes, I'm an idiot. I didn't have set the aspect ratio to 16:9 in the GS Window settings. Now it's all good. Thanks to everybody who replied to me and helped me!
(I guess that to find out how to get the vibration I'll create another thread in another section if I can't find anything)]
[UPDATE 2: now, for my own curiosity.. sergx12, can you tell me what program you use to hex edit the game, what file you edit and what values control the field of view? I have played with this sort of things before, so I do have a tiny bit of knowledge about these things..
if you see here, for example, I helped getting Silent Hill 4 for PC in proper 16:9 aspect ratio (my username in that thread is Rope and my post is the one with all those screenshots).. I'm asking this because.. I don't want to sound like a fussy ungrateful bastard, but I compared the 4:3 and the 16:9 screenshots and in the 16:9 is camera is slightly further away than the 4:3.. so I was wondering if I could get the vertical FOV to be as close to the original one as possible.. this is not particularly important of course, I don't want to sound too anal about this whole widescreen thing, it was just for my own.. entertainment. If it's too complicated I won't do it.. but if it's simple.. I've got the time to mess with it, if you give me a little guidance to start with]