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GSdx
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DiZASTER Offline
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Posts: 13
Joined: Dec 2008
Location: Slovenia
Post: #21
RE: GSdx
(01-22-2009 02:32 PM)Gabest Wrote:  DiZASTER:

Are you using epsxe 1.7.0?
Yes. But i already solve the "problem" (:

spuEternal.dll -> Config Sound -> SPUasync -> wait.

Thx anyway (:
01-22-2009 02:42 PM
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kabooz Offline
Soul.Streamer
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Posts: 553
Joined: Dec 2008
Location: Germany
Post: #22
RE: GSdx
@ gabest : nope, I was asking about ps2 ^^
sounds like i have to suggest it to the pcsx or PG team then XD thanks though for the info

[Image: futago8lg.jpg]
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(This post was last modified: 01-22-2009 09:35 PM by kabooz. Edit Reason: )
01-22-2009 09:13 PM
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rama Offline
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Posts: 1.771
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Post: #23
RE: GSdx
Heya Gabest,
Since we have Tri-Ace games running now and they have a few issues with GSdx, could you take a look at it?

First is a slowness problem, ZeroGS gets 4 times the fps in that scene Tongue
Update: The slowness is caused by the internal resolution, setting it to 800 by 600 makes it lots faster than native res or 1024 by 1024...
Update2:
Code:
if(GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM))
            {
                // skip = 1;
            }
Removing the comment fixes the speed Smile


Second one is a problem with upscaling, the subtitles disappear and in motion some random texture data is seen instead of the black.

Hope you have some time to look at those, these games deserve a perfect display Smile


Attached File(s)
.7z  so3slowness.7z (Size: 1,44 MB / Downloads: 267)
.7z  vp2_upscale.7z (Size: 2,76 MB / Downloads: 363)
(This post was last modified: 01-24-2009 10:23 PM by rama. Edit Reason: N/A)
01-23-2009 05:13 PM
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Krakatos Offline
Pcsx2 betatester/Mod
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Posts: 1.202
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Location: Italy
Post: #24
RE: GSdx
I would also like to add, we of the playground team would love to discuss with you if you are interested. To talk about further development, bug fixing and such...
I just sent you a pm with our irc development channel inside Smile
01-23-2009 05:34 PM
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Gabest Offline
Plugin Author
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Posts: 224
Joined: Sep 2005
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Post: #25
RE: GSdx
Just discovered a bug in palette handling, strange it did not cause too many visible problems, the "one piece" games had wrong colors here and there.

rama:

D3D can't use the same surface as a texture and render target, gsdx makes a copy of the RT first, which is not perfect, but fixes more games than it breaks. If you enable the skipping you will get more speed of course.

Krakatos:

Maybe once Smile

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01-27-2009 02:12 AM
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Gabest Offline
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Post: #26
RE: GSdx
rama:

How did you get so3 working? Maybe I missed something, but it was not running before.

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01-27-2009 03:37 PM
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Bositman Offline
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Posts: 5.450
Joined: Aug 2005
Location: Athens,Greece
Post: #27
RE: GSdx
How did you manage to miss the whole Tri-Ace games working talk? Tongue Check the special fix in Game Fixes (svn 626 and up)

[Image: newsig2.jpg]
(This post was last modified: 01-27-2009 03:52 PM by Bositman. Edit Reason: )
01-27-2009 03:43 PM
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Gabest Offline
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Post: #28
RE: GSdx
There are way too many forums here, on ngemu I could check what was new in only two sub-forums, but here I have to open up at least ten. Also, split general discussion + bug/support is just useless when even now three of the general forums top posts have a title something like "please help" or "problem with...".

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01-27-2009 04:28 PM
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Rozencraft Offline
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Post: #29
RE: GSdx
(01-27-2009 12:39 PM)Kein Wrote:  
(01-27-2009 06:58 AM)Rozencraft Wrote:  sry but how do i use the gdsx10 cuz it only wights 600kb and it isnt apearing in the list of avilable lplugins to select y tried downlaoding it agian but's the same also tried with the previus version but that wights only 200kb and is the same
Unpacked GSdx-sse4.dll: 2,1Mb

only sse4 is for gsx10? cuz i have downloaded the gsx10 from where it says previus versions the lastest version at least to me seems to be only for dx9
01-27-2009 04:46 PM
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Gabest Offline
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Posts: 224
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Post: #30
RE: GSdx
I can only recommend you to try an ntsc version, pal has a workaround for videos that is not always working.

rama:

SO3 is still crashing with the latest svn (vm/vtlb, rec on/off), has anyone tested the undub yet?

Rozencraft:

"gsdx9" and "gsdx10" are older than the combined "gsdx" dlls which has support for both directx versions.

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(This post was last modified: 01-27-2009 05:03 PM by Gabest. Edit Reason: )
01-27-2009 05:02 PM
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