05-20-2009, 08:21 PM
thank you very much
16+mb memory cards
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05-20-2009, 08:21 PM
thank you very much
i change 0x4000 to 0x8000, change 0x52 to 0x92 what i should change in
memorycard.h memorycard.cpp sorry for my to much question edit : i am a beginner in c++ but i am better in vb6
05-20-2009, 08:54 PM
for( uint i=0; i<16384; i++ ) (try this, line 172)
05-20-2009, 09:01 PM
ok and what that should mean . i will forget that ok thanks for your help any way
12-13-2009, 10:53 AM
why does pcsx2 only suppport 8mb memorycards? bigger memorycards would be more comfortable.
12-13-2009, 11:03 AM
Sure but some games don't like bigger cards, besides being able to switch between them and have as many as you want is still pretty good.
Core i5 3570k -- Geforce GTX 670 -- Windows 7 x64
12-13-2009, 10:15 PM
-static const int MC2_SIZE = 1024 * 528 * 16;
+static const int MC2_SIZE = 1024 * 528 * 16 * 4; //32MB -static const mc_command_0x26_tag mc_command_0x26= {'+', 512, 16, 0x4000, 0x52, 0x5A}; +static const mc_command_0x26_tag mc_command_0x26= {'+', 512, 16, 0x10000, 0x13, 0x5A}; // 32MB Now I warn you, we've tested bigger memory cards, and only 8mb cards are a stable thing. Anything between 8 to 32MB won't work with some games, 64MB won't work with many games. Especially don't use savestates created with your old, 8MB cards. It'll fail I'm posting this so people (that can read and use the changes ) can compile and test 32MB cards. Please don't share these binaries then, I'm not even sure the mod is complete.
12-20-2015, 04:18 AM
(12-13-2009, 10:15 PM)rama Wrote: -static const int MC2_SIZE = 1024 * 528 * 16;
12-20-2015, 04:20 AM
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