12-16-2021, 07:01 PM (This post was last modified: 12-16-2021, 07:02 PM by flcl8193.)
(12-16-2021, 06:53 PM)jesalvein Wrote: I don't get what you mean.
Either way, if you need support for anything related to Aethersx2, please ask Aethersx2 team directly
Based on the @synce patch for the NTSC version. I have added a condition to restore the original value in the cut scenes, as there are timing issues when the 50/60 fps code is applied.
(12-29-2016, 12:01 PM)asasega Wrote: 2. Gs registers
Open the debugger, in the memory window press CTRL-G and go to location 12000000. Location 12000000 trough 120000A0 contains some Gs registers. Sometimes the 64bit value contained in 12000080 or 120000A0 cand be found in normal RAM space too(20000000-22000000). So do a search for these 64bit values, and near this addresses sometime there are framelimit addresses too. Look for suspects, meaning addresses who got values of 1 or 2 and try modifying them to 0 respectively 1.
Examples: Dragon Quest VIII, Ico, Metal Gear Solid 3
Can Someone please help me to understand this method?
I have 3 games that I cant make for them 60fps hack