Grandia III SLUS-21334 0x5B657DAD (Disc1)
60 fps
v1
001EBAD8 0000003C
Theoretically this is preferred, because the games recalculates timings, but in explore mode the character will traverse double distance.
v2
201ACD88 00000000
201EBAE0 3F000000 //speed
This fixes the traverse distance, but as usual probably some things remain double speed.
Notes: Sound Effects of the flower bomb are being played too early (doesn't affect gameplay)
This game suffers from ingame slowdowns I recommend setting pcsx2 EE Cycle Rate to 130% in order to avoid slowdowns, other than that there are no issues as far as I am aware.
Both the timing and traverse distance are now fixed.
After playing with this game few more hours i discovered a game dailouge that can make the game freeze (Yuki and his mom in the ship) so I added Freeze fix
If you play this game please let me know if there are more.
When an enemy approaches the player the battle won't be triggered due to the game running at 60fps, so I added a hack that the game will go to 30fps every time the warning message will appear, so you need the enemies to see you in order to start the battle (doesn't make a difference between that or sneaking to them)
Some of A.G.W.S Robots animations can make the game freezes (try to avoid using them, they are not necessary to beat the game as far as I am aware)
The climbing ladder animation is double-speed.
Cutscenes are 30fps
Xenosaga episodes 2 and 3 made radical changes to the game engine, so the method I used to find the speed modifiers doesn't work for those 2 game, sorry
//Sync Animations in Battle
patch=1,EE,e0020001,extended,004DC248
patch=1,EE,204D8548,extended,3d088889
patch=1,EE,204D851C,extended,3d088889
//Revert to 30fps during cutscenes
patch=1,EE,e0010001,extended,00892938
patch=1,EE,204DC3BC,extended,00000000
//Revert to 30fps when warning message appear
patch=1,EE,e0010001,extended,0040D41C
patch=1,EE,204DC3BC,extended,00000000
Notes:
When an enemy approaches the player the battle won't be triggered due to the game running at 60fps, so I added a hack that the game will go to 30fps every time the warning animations will appear, so you need the enemies to see you in order to start the battle (doesn't make a difference between that or sneaking to them)
Some of A.G.W.S Robots animations can make the game freezes (try to avoid using them, they are not necessary to beat the game as far as I am aware)
The climbing ladder animation is double-speed.
Cutscenes are 30fps
Wow thanks you work fast
so soon we will have 60fps patches fror all xenosaga game
(04-01-2023, 02:26 PM)Red-t Wrote: //Revert to 30fps during cutscenes
Would it be possible to create this patch as an addendum to the Tales of Abyss 60fps patch?
With the addition it would be pretty much perfect and I've been waiting for someone to look at it again for years, but it seems like interest on older titles that already received a 60fps patch has died down significantly.
(04-02-2023, 03:48 AM)Kirgo Wrote: Would it be possible to create this patch as an addendum to the Tales of Abyss 60fps patch?
With the addition it would be pretty much perfect and I've been waiting for someone to look at it again for years, but it seems like interest on older titles that already received a 60fps patch has died down significantly.
//revert to 30fps during cutscenes
patch=1,EE,e004C188,extended,00AF859A
patch=1,EE,201A3D74,extended,10400009
patch=1,EE,2032E1DC,extended,E5800070
patch=1,EE,20720A20,extended,3F800000
patch=1,EE,20720A14,extended,42700000
//revert to 30fps during cutscenes
patch=1,EE,e004C188,extended,00AF859A
patch=1,EE,201A3D74,extended,10400009
patch=1,EE,2032E1DC,extended,E5800070
patch=1,EE,20720A20,extended,3F800000
patch=1,EE,20720A14,extended,42700000
Notes: Cutscenes are 30 fps
I wish I could say it's perfect but unfortunately it doesn't seem to take all cutscenes into account and in some cases the animations are being played at 0.5x speed, causing the cutscenes or animations to cut out abruptly without properly finishing.
I still appreciate you trying.
(04-03-2023, 07:37 PM)Kirgo Wrote: I wish I could say it's perfect but unfortunately it doesn't seem to take all cutscenes into account and in some cases the animations are being played at 0.5x speed, causing the cutscenes or animations to cut out abruptly without properly finishing.
I still appreciate you trying.
can you give me a save file near a cutscene for example
With the normal 60 FPS code the game runs too fast, so that dialogs etc. are skipped and possibly gamebraking bugs are created. Now I have ported the 60 FPS code from Michael P to PAL-G, so that the cutscenes, FMVs etc. now run at normal speed, so that the game can run normally without bugs.