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Hello, I have a little problem with audio in some cutscenes in game Scooby Doo: Mystery Mayhem. 90% of cutscenes are good, no problems, but some of them don't play sound. There is short sound like *blip* and that's all. I have tried almost everything, update version from 1.2.1 to 1.4.0 to 1.5.0, reinstalling audio drivers, nothing helps. Does anybody know what is going on?
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Yeah, this also happen in Splinter Cell. Likely a SPU2x issue.
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Have you try selecting directsound at spu setup ?
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Why would you recommend trying DirectSound? It's a legacy backend and this isi probably a core issue
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(06-30-2018, 09:27 PM)CK1 Wrote: Why would you recommend trying DirectSound? It's a legacy backend and this isi probably a core issue
I used directsound with all my games without problem, just a suggestion. You might have better suggestion than me.
BTW what is legacy in simple explaination ?
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Outdated/no longer supported...like dx9(you will not get any updates on it so if you get a bug while using it,you are on your own)
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I tried DirectSound, XAudio and Portaudio but it's the same.
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(07-01-2018, 06:56 PM)weirdbeardgame Wrote: So, you should stop using directsound Legacy means old outdated broken and wont be worked on further.
Direct sound is part of directx, is it so bad in your point of vew ? Direct sound is running fine for me, I will stick to it.