01-21-2018, 01:01 PM
(This post was last modified: 01-21-2018, 01:08 PM by Peter Steele.)
Hi,
I have always used PCSX2 together with image loading tools like Daemon Tools and Alcohol to rip my original discs, and to load the images into the virtual drive, and then using PCSX2 to load the drive directly within the plugin. Suddenly my PCSX2 program is not recognizing the images or drive any longer. The error popping up is that there is no recognizable image or boot sector, then the game does not boot any longer, none of my games.
There are the usual steps i took to play my 100+ games I own.
1.) Rip image from original DVD into .MDX format for Daemon tools.
2.) Load the .mdx image using Alcohol or Daemon Tools onto virtual drive F:\.
3.) In PCSX2 i use the CDVDGHZ plugin to use drive F:\ (Where it has always seen the game files in the image on the virtual drive)
4.) The game boots fine.
5.) But recently the game doesn't boot after one of the updates to PCSX2. What has changed? Why is it incompatible?
I would like to get this fixed, since it will be very hard to change 100+ .MDX images over to .ISO format due to hardrive space and time constraints, it took me weeks to rip all my disks (I know PCSX2 can load normal .ISO images directly, but my images are all on .MDX format (compressed) and not in an .ISO file format, due to the high compression of my .MDX files. It is a lotta files!!!) I will appreciate any help, even if it means I will have to redo all my images. Can someone tell me what changed? I've been doing the same thing for aeons. Oh, and I use a virtual drive (RAMDRIVE to copy the image from the HDD onto the RAM Drive R:\ and then loading from there onto virtual drive F:\ for speed purposes.) But the game does not boot and CDVDGHZ does not see the images any longer whether i load from the RAM drive or directly from my harddrive. I think the problem is 1.) CDVDGHZ itself and 2.) the way PCSX2 cannot see images like .MDX compressed or otherwise.
I am posting a log file next, cauz I konw i will be asked for one.
Here is the log file: (I have also attached it)
/////////////////////////////////////////////
PCSX2 1.5.0-20180118230450 - compiled on Jan 19 2018
Savestate version: 0x9a0d0000
Host Machine Init:
Operating System = Microsoft Windows 8.1 Pro (build 9600), 64-bit
Physical RAM = 16281 MB
CPU name = AMD FX-9590 Eight-Core Processor
Vendor/Model = AuthenticAMD (stepping 00)
CPU speed = 4.714 ghz (8 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 3e98320b
x86EFlags = 2fd3fbff
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. FMA
SSE4a
Reserving memory for recompilers...
Loading plugins from D:\Emulators\PS2\PCSX2\plugins...
Bound GS: GSdx32-SSE4.dll [GSdx 20180118230450 (MSVC 19.00 SSE4.1/AVX) 1.1.0]
Bound PAD: LilyPad.dll [LilyPad (20180118230450) 0.12.1]
(GameDB) 9714 games on record (loaded in 232ms)
Bound SPU2: Spu2-X.dll [SPU2-X 20180118230450 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20180118230450 0.11.0]
Bound USB: USBnull.dll [USBnull Driver 20180118230450 0.7.0]
Bound FW: FWnull.dll [FWnull Driver 20180118230450 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20180118230450 0.5.0]
Plugins loaded successfully.
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
* CDVD: Opening drive 'F:\'...
* CDVD: setSpindleSpeed success (3600KB/s)
* CDVD: IO thread started...
* CDVD: KeepAlive thread started...
* CDVD: SPTI short transfer of 0 bytesTrack 1 start sector: 0
* CDVD: Disk Type: CD-ROM
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (725520 sectors)
* CDVD: SPTI short transfer of 0 bytes * CDVD: SPTI short transfer of 0 bytes * CDVD: SPTI
short transfer of 0 bytes * CDVD: SPTI short transfer of 0 bytes * CDVD: SPTI short
transfer of 0 bytes * CDVD: SPTI short transfer of 0 bytes * CDVD: SPTI short transfer of 0
bytes * CDVD: SPTI short transfer of 0 bytes * CDVD: SPTI short transfer of 0 bytes * CDVD:
SPTI short transfer of 0 bytes * CDVD: SPTI short transfer of 0 bytes * CDVD: SPTI short
transfer of 0 bytes * CDVD: SPTI short transfer of 0 bytes * CDVD: SPTI short transfer of 0
bytes * CDVD: SPTI short transfer of 0 bytes * CDVD: SPTI short transfer of 0 bytes(IsoFS)
Invalid partition descriptor encountered at block 0x10: ''
Closing plugins...
Closing SPU2
Closing PAD
Closing GS
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 970/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver:
NVIDIA 388.71
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_viewport_array is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
Delete 0 Shaders, 34 Programs, 28 Pipelines
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
File not found.
Path: IsoFileSystem
(pxActionEvent) IsoFS could not find the root directory on the ISO
image.(thread:EE Core)
/////////////////////////////////////////////////////////////////////////////
I have always used PCSX2 together with image loading tools like Daemon Tools and Alcohol to rip my original discs, and to load the images into the virtual drive, and then using PCSX2 to load the drive directly within the plugin. Suddenly my PCSX2 program is not recognizing the images or drive any longer. The error popping up is that there is no recognizable image or boot sector, then the game does not boot any longer, none of my games.
There are the usual steps i took to play my 100+ games I own.
1.) Rip image from original DVD into .MDX format for Daemon tools.
2.) Load the .mdx image using Alcohol or Daemon Tools onto virtual drive F:\.
3.) In PCSX2 i use the CDVDGHZ plugin to use drive F:\ (Where it has always seen the game files in the image on the virtual drive)
4.) The game boots fine.
5.) But recently the game doesn't boot after one of the updates to PCSX2. What has changed? Why is it incompatible?
I would like to get this fixed, since it will be very hard to change 100+ .MDX images over to .ISO format due to hardrive space and time constraints, it took me weeks to rip all my disks (I know PCSX2 can load normal .ISO images directly, but my images are all on .MDX format (compressed) and not in an .ISO file format, due to the high compression of my .MDX files. It is a lotta files!!!) I will appreciate any help, even if it means I will have to redo all my images. Can someone tell me what changed? I've been doing the same thing for aeons. Oh, and I use a virtual drive (RAMDRIVE to copy the image from the HDD onto the RAM Drive R:\ and then loading from there onto virtual drive F:\ for speed purposes.) But the game does not boot and CDVDGHZ does not see the images any longer whether i load from the RAM drive or directly from my harddrive. I think the problem is 1.) CDVDGHZ itself and 2.) the way PCSX2 cannot see images like .MDX compressed or otherwise.

I am posting a log file next, cauz I konw i will be asked for one.
Here is the log file: (I have also attached it)
/////////////////////////////////////////////
PCSX2 1.5.0-20180118230450 - compiled on Jan 19 2018
Savestate version: 0x9a0d0000
Host Machine Init:
Operating System = Microsoft Windows 8.1 Pro (build 9600), 64-bit
Physical RAM = 16281 MB
CPU name = AMD FX-9590 Eight-Core Processor
Vendor/Model = AuthenticAMD (stepping 00)
CPU speed = 4.714 ghz (8 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 3e98320b
x86EFlags = 2fd3fbff
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. FMA
SSE4a
Reserving memory for recompilers...
Loading plugins from D:\Emulators\PS2\PCSX2\plugins...
Bound GS: GSdx32-SSE4.dll [GSdx 20180118230450 (MSVC 19.00 SSE4.1/AVX) 1.1.0]
Bound PAD: LilyPad.dll [LilyPad (20180118230450) 0.12.1]
(GameDB) 9714 games on record (loaded in 232ms)
Bound SPU2: Spu2-X.dll [SPU2-X 20180118230450 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20180118230450 0.11.0]
Bound USB: USBnull.dll [USBnull Driver 20180118230450 0.7.0]
Bound FW: FWnull.dll [FWnull Driver 20180118230450 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20180118230450 0.5.0]
Plugins loaded successfully.
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
* CDVD: Opening drive 'F:\'...
* CDVD: setSpindleSpeed success (3600KB/s)
* CDVD: IO thread started...
* CDVD: KeepAlive thread started...
* CDVD: SPTI short transfer of 0 bytesTrack 1 start sector: 0
* CDVD: Disk Type: CD-ROM
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (725520 sectors)
* CDVD: SPTI short transfer of 0 bytes * CDVD: SPTI short transfer of 0 bytes * CDVD: SPTI
short transfer of 0 bytes * CDVD: SPTI short transfer of 0 bytes * CDVD: SPTI short
transfer of 0 bytes * CDVD: SPTI short transfer of 0 bytes * CDVD: SPTI short transfer of 0
bytes * CDVD: SPTI short transfer of 0 bytes * CDVD: SPTI short transfer of 0 bytes * CDVD:
SPTI short transfer of 0 bytes * CDVD: SPTI short transfer of 0 bytes * CDVD: SPTI short
transfer of 0 bytes * CDVD: SPTI short transfer of 0 bytes * CDVD: SPTI short transfer of 0
bytes * CDVD: SPTI short transfer of 0 bytes * CDVD: SPTI short transfer of 0 bytes(IsoFS)
Invalid partition descriptor encountered at block 0x10: ''
Closing plugins...
Closing SPU2
Closing PAD
Closing GS
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 970/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver:
NVIDIA 388.71
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_viewport_array is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
Delete 0 Shaders, 34 Programs, 28 Pipelines
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
File not found.
Path: IsoFileSystem
(pxActionEvent) IsoFS could not find the root directory on the ISO
image.(thread:EE Core)
/////////////////////////////////////////////////////////////////////////////