06-14-2013, 01:31 PM
Champions: Return To Arm FPS Issues
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06-14-2013, 05:23 PM
Is that a fundamental problem, one that will eventually be fixed, or will the Snowblind games always need to be software rendered?
i7 4930k @4.3, 4x4 GB RAM @2133 (15-15-15-27, quad channel), EVGA 570 @stock, Arch 64b.
06-14-2013, 05:59 PM
(06-14-2013, 05:23 PM)nstgc Wrote: Is that a fundamental problem, one that will eventually be fixed, or will the Snowblind games always need to be software rendered? If you find a way to implement snowblind engine in gsdc hardware mode, feel free to bring your dev skills to the project. But since it took quite a long time to make pcsc2 able to render them in software mode, i guess you have an idea of the amount of work it requires...
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
06-16-2013, 03:48 PM
So fundamentally overly difficult. That's unfortunate.
i7 4930k @4.3, 4x4 GB RAM @2133 (15-15-15-27, quad channel), EVGA 570 @stock, Arch 64b.
08-30-2017, 01:21 AM
If anyone is still having issues with this, I had great results by turning on constant frame skipping and setting 'frames to draw' to 8 and 'frames to skip' to 2. Went from 30-40 fps to a constant 60 with very little change graphically. Im on software mode (OpenGL) and I have only the recommended speedhacks on except my EE cyclerate is at 0.
08-30-2017, 06:44 AM
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CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go |
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