04-28-2009, 08:36 AM
Well... if you're working in the same directory: did you clean ups project defore compiling the new one?
Compile Guide
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04-28-2009, 08:36 AM
Well... if you're working in the same directory: did you clean ups project defore compiling the new one?
04-28-2009, 08:45 AM
i always do Rebuild and it comes out ok (strange though )
Windows 7 64bit
Intel Pentium Dual-Core E5200 OC to 3.6GHz, Intel GMA x4500, 1GB DDR2 Might just work on next guide
04-28-2009, 08:55 AM
(04-28-2009, 08:36 AM)Kein Wrote: Well... if you're working in the same directory: did you clean ups project before compiling the new one? No,I keep the old version but: 1.The new one is overwriting the old GSdx.dll and creates GSdx-r???.dll 2.I tried with the compiled GSdx.dll and GSdx-r???.dll and they are the same. When I compile it again the GSdx.dll and GSdx-r???.dll are the new ones And this is not happening every time. (04-28-2009, 08:45 AM)LuisR14 Wrote: i always do Rebuild and it comes out ok (strange though ) That takes WAY too much time.When I want to compile ZeroSPU2,SPU2-X,GSdx and pcsx2 if I didn't compile them before(compile them for the first time or rebuild the solution)it takes ~30min. to finish. i7 4771 3.5Ghz,GTX750TI,16GB RAM
Cheats decrypter/converter/editor and more GameFAQ Saves to PCSX2 Memory Card
04-28-2009, 10:57 AM
need help with compiling pcsx2. im using Fedora 10.
got the src using 'svn co https://pcsx2.svn.sourceforge.net/svnroot/pcsx2 pcsx2' Code: GS.cpp: In function ‘void GIFdma()’:
04-28-2009, 02:19 PM
Sorry, but it's not complete output. Error message is not here.
(04-28-2009, 10:57 AM)odee2004 Wrote: need help with compiling pcsx2. im using Fedora 10. That is a very old version of pcsx2, and likely does not compile in linux (earlier revisions of trunk on the sourceforge mirror may, but I'm pretty sure the head revision doesn't). Get your sources from our repository at http://code.google.com/p/pcsx2 instead, the place we moved to 8-10 months ago, or so. You can find the checkout info there. IIRC, the svn is accessed via: svn co http://pcsx2.googlecode.com/svn/trunk/ pcsx2-suite
Jake Stine (Air) - Programmer - PCSX2 Dev Team
(04-28-2009, 02:30 PM)Air Wrote:-------------------------------------------------(04-28-2009, 10:57 AM)odee2004 Wrote: need help with compiling pcsx2. im using Fedora 10. thanks for the reply. ok, i compiled the src from http://pcsx2.googlecode.com/svn/trunk/ and it works now. but i get an error after configuring pcsx2. here is the error when i try to run it on the terminal: Code: [odee@odee bin]$ ./pcsx2 ohhh and the error above is the same error i get from the pcsx2 binary download i got from pcsx2.net. the reason why i tried compiling instead of downloading the emulator but still it doesn't work. PC specs: p4 2.80ghz 3gb ram geforce 8400gs Fedora Core 10 i was wondering if there are other FC10 users getting the same error as i am.
04-28-2009, 07:07 PM
Well, seems that pcsx2 could not map desired memory. Hard to tell, why. May be you should use pre-VTLB versions (something like: svn co http://pcsx2-playground.googlecode.com/svn/trunk/ -r 458)
04-29-2009, 12:13 AM
(04-28-2009, 07:07 PM)Zeydlitz Wrote: Well, seems that pcsx2 could not map desired memory. Hard to tell, why. May be you should use pre-VTLB versions (something like: svn co http://pcsx2-playground.googlecode.com/svn/trunk/ -r 458) revision 458 wont compile. errors: Code: build.sh: line 6: cd: /media/disk-1/Games/emulator/pcsx2_src_linux/pcsx2-r458/plugins/gs: No such file or directory do you know of the last working revision with the old vtlb version?
odee > Try the latest trunk revision now. The problem you had opriginally should be fixed now. The memory allocation code has been streamlined, and the address it tries to grab fixed (the address was tyop'd to be 0z2400000 instead of 0x24000000 -- spot the difference
Jake Stine (Air) - Programmer - PCSX2 Dev Team
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