12-15-2009, 12:19 AM
I'm interested in doing SVN builds of PCSX2. However, it adds a lot more stuff to Visual Studio than Dolphin does, so now I'm worried it might cause conflicts.
According to the Build Guide, it adds much more than just DirectX (which is the only add-on for VS that Dolphin uses).
PCSX2 also uses "OpenGL Extension Wrangler" and "nVidia's CG Toolkit".
So it's adding the following to the Directories for PCSX2 Compiling:
Any idea if this is going to break my ability to build Dolphin, or will Dolphin and PCSX2 just use what they need?
According to the Build Guide, it adds much more than just DirectX (which is the only add-on for VS that Dolphin uses).
PCSX2 also uses "OpenGL Extension Wrangler" and "nVidia's CG Toolkit".
So it's adding the following to the Directories for PCSX2 Compiling:
Code:
# Under the Win32 Platform, you need to add the following to Include files:*If you installed GLEW elsewhere, reflect here
$(DXSDK_DIR)\Include
$(ProgramFiles)\NVIDIA Corporation\Cg\include
C:\Development\Add-on Libraries\GLEW\include
# Under the Win32 Platform, you need to add the following to Library files:*If you installed GLEW elsewhere, reflect here
$(DXSDK_DIR)\Lib\x86
$(ProgramFiles)\NVIDIA Corporation\Cg\lib
C:\Development\Add-on Libraries\GLEW\lib
# Under the x64 Platform, I added the following for Library files:*NVIDIA Directory only available or necessary if compiling on a 64-bit OS
$(ProgramFiles)\NVIDIA Corporation\Cg\lib.x64
$(DXSDK_DIR)\Lib\x64
Any idea if this is going to break my ability to build Dolphin, or will Dolphin and PCSX2 just use what they need?