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(Crash) No error crashing
#1
Not sure what is going on exactly.
So, had been playing both FFX and FFXII flawlessly. Had zero issues whatsoever. However, here recently, I decided to final go through and beat dragon quest 8. But now I'm getting random crashes with no errors either through windows or through the log file. The emu seems to be running beautifully. I run a constant 60 fps with little to no frame drops, game looks amazing; however, the emu will just up and close. No reports, nothing in the logs, just no signs of what could be going on. So i'm a bit stumped, maybe you guys could help?

btw pc specs are
Lenovo y510p
8 gb ram
2 nvidia 750m gpu
core i7 2.2ghz

I've tried running this is OpenGL, DX11, DX9 (hw/sw for both)
I've tweaked every setting to basically everything I can.

As I said, speed wise, almost everything I do doesn't affect that, since the game is just a steady 60fps pretty much on everything.
I just can't figure out why it will randomly up and close out of it.
Also, it's not exactly in the same spot or same location or on time intervals. It'll either let me play for a few minutes or a few hours, just random when it does it.

I'd post the log, but other than the emu/game booting up, there's nothing else in the logs. just the normal stuff.
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#3
Code:
PCSX2 1.5.0-20180531212212 - compiled on May 31 2018
Savestate version: 0x9a0d0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Home (build 17134), 64-bit
    Physical RAM     =  8138 MB
    CPU name         =  Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz
    Vendor/Model     =  GenuineIntel (stepping 03)
    CPU speed        =  2.393 ghz (8 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7fdafbbf
    x86EFlags        =  2c100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from C:\Users\empty\Desktop\Retro\pcsx2-v1.5.0-dev-2397-gba463ed07-windows-x86\plugins...
    Bound   GS: GSdx32-SSE2.dll [GSdx 20180531212212 (MSVC 19.00 SSE2/AVX) 1.1.0]
    Bound  PAD: LilyPad.dll [LilyPad (20180531212212) 0.12.1]
    Bound SPU2: Spu2-X.dll [SPU2-X 20180531212212 2.0.0]
    Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20180531212212 0.11.0]
    Bound  USB: USBnull.dll [USBnull Driver 20180531212212 0.7.0]
    Bound   FW: FWnull.dll [FWnull Driver 20180531212212 0.7.0]
(GameDB) 9591 games on record (loaded in 215ms)
    Bound DEV9: DEV9null.dll [DEV9null Driver 20180531212212 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
    Init GS
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
    Opening CDVD
isoFile open ok: C:\Users\empty\Desktop\Retro\ISO\PS2\Dragon Quest VIII - Journey of the Cursed King.iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2041088 sectors)
    Opening USB
    Opening FW
    Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GT 750M/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 391.35
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_viewport_array is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\empty\Desktop\Retro\pcsx2-v1.5.0-dev-2397-gba463ed07-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\empty\Desktop\Retro\pcsx2-v1.5.0-dev-2397-gba463ed07-windows-x86\memcards\Mcd002.ps2
GSdx Lookup CRC:0
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA v01.60(07/02/2002) Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.07;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLUS_212.07;1) Game CRC = 0xF4715852, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.07;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_212.07;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_212.07;1
0 00100000 002d2680 ..............................................
Loaded, cdrom0:¥SLUS_212.07;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Get Reboot Request From EE
GSdx Lookup CRC:F4715852
GSdx Lookup CRC:F4715852
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥MODULES¥MODHSYN.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥MODULES¥MODMIDI.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥MODULES¥MODMSIN.IRX;1 args 0 arg
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥MODULES¥CDVDSTM.IRX;1 args 0 arg
loadmodule: id 34, ret 2
loadmodule: fname cdrom0:¥MODULES¥SKSOUND.IRX;1 args 12 arg maxtrack=16
loadmodule: id 35, ret 0
loadmodule: fname cdrom0:¥MODULES¥SKHSYNTH.IRX;1 args 12 arg maxentry=16
loadmodule: id 36, ret 0
loadmodule: fname cdrom0:¥MODULES¥SKMIDI.IRX;1 args 22 arg maxtrack=5
loadmodule: id 37, ret 0
loadmodule: fname cdrom0:¥MODULES¥SKMSIN.IRX;1 args 22 arg maxtrack=9
loadmodule: id 38, ret 0
loadmodule: fname cdrom0:¥MODULES¥PCMPLAY.IRX;1 args 0 arg
pcm player version 1.2.1
pcm play loader thread
goto pplayer cmd loop
loadmodule: id 39, ret 0
SDR callback thread created
pcm allocate = 20480
start pcm thread

this was my latest debug test, running a few different settings again last night before i called it a night and went to bed.
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#4
Maybe your video drivers(391.35 is not the latest amd maybe there is something wrong with those)
You can also try fast boot instead of full
Are you using any non default settings(emulator\gsdx\spu2-x)
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#5
If that is your whole log it could be crashing on the sound output.

What is the "output module" set to in SPU2-X? have you tried changing it to another one?
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#6
-_- urg, i hated editing posts (didn't post it correctly)

Anyway, so as far as I know i'm running latest build, not sure though, i'll check that tonight.

As for the spu, I've ran multiple different settings since I heard default sets have known issues with certain games. I'll test some tonight post work and get back with the details on that one.
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