02-27-2012, 10:50 PM
(This post was last modified: 02-27-2012, 10:56 PM by giorgakis132.)
Hi
Im trying to play crash of the titans with frame skipping.. 2 to draw and 2 to skip.. the problem is that when I enable frame skipping everything is flashing on my screen..(I tried to take a screenshot but I couldn't cause it was too fast) yes I used speed hacks EE max VU cycle at 1 and all other hacks checked (using revision 0.9.9 r5105) plus i enabled manual game fixes all checked except Delay VIF1 stalls.. EE/IOP only changed clamping mode to none and VUs the same thing.. any help?
PC specs:
OS: Windows 7 Ultimate 32-bit
CPU: Intel Pentium Dual-Core 2.50GHz
GPU: ATI EAH54550 DDR2
RAM: 2.00GB
Edit: Forgot some extra info
GSdX9 hardware sse2 (as I think this would be the fastest for my pc,but still my pc supports ssse3)
texture filtering half checked ,logarithmic z checked, allow 8-bit textures checked,alpha correction (FBA) checked,interlacing blend bff native resolution..DONE!
Im trying to play crash of the titans with frame skipping.. 2 to draw and 2 to skip.. the problem is that when I enable frame skipping everything is flashing on my screen..(I tried to take a screenshot but I couldn't cause it was too fast) yes I used speed hacks EE max VU cycle at 1 and all other hacks checked (using revision 0.9.9 r5105) plus i enabled manual game fixes all checked except Delay VIF1 stalls.. EE/IOP only changed clamping mode to none and VUs the same thing.. any help?
PC specs:
OS: Windows 7 Ultimate 32-bit
CPU: Intel Pentium Dual-Core 2.50GHz
GPU: ATI EAH54550 DDR2
RAM: 2.00GB
Edit: Forgot some extra info
GSdX9 hardware sse2 (as I think this would be the fastest for my pc,but still my pc supports ssse3)
texture filtering half checked ,logarithmic z checked, allow 8-bit textures checked,alpha correction (FBA) checked,interlacing blend bff native resolution..DONE!