Custom Shaders for GSdx
considering how man shaders are in this topic you should be more specific with which shader you talking about
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(07-02-2014, 07:44 PM)Asmodean Wrote: Uhh, probably. I haven't really tried RetroArch, though. I mean, It would take a few minutes to port them to cg, but quite a bit longer to test properly etc. I'll have to see, it's not super high on my prio list right now, but I'll consider it.


I haven't gotten a chance to work on that properly in some time I'm afraid. When I was doing some work on it, it was kind of a 1 step forward, 2 steps backwards deal ;p. I'm hoping I'll make some time for it again soon, though, and I'll hopefully make some progress.


I took a few minutes and added that to gsdx fx below. It should work fine, but let me know if there's a problem.

.zip GSdx_FX.zip (Size: 15,49 KB / Downloads: 201)

This one ^^
From page 66, the last

edit : Is it possible to create a Depth on Field effect ?
It would be awesome to have this [Image: 141029093904886565.png]
Become that
[Image: 141031125653873094.png]
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I'm interested in your settings you used for this game, it looks damn good
Intel Core i7-8700k @5ghz
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I'm not a fan of shaders for PCSX2... but it really does look awesome.
[Image: XTe1j6J.png]
Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
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Oh thanks ^^ Since these screenshot, i have made minor changes, i can't remember what was the setting but it still look awesome ^^

ps : sorry for my english, even if i understand it, when it come to speak, i'm not very great

edit : And don't refer to this screenshot [Image: 141031125653873094.png]
I edit it in photoshop, to ask if it were possible to have this depth on field effect (plus i have done minor changes if you compare to the original screenshot)

dit : I forgot, to have the same result as me, configure your shade boost like this
[Image: 91f5d41941.jpg]


Attached Files
.rar   GSdx_FX.rar (Size: 14,93 KB / Downloads: 308)
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There nice almost make me wana play the FF12 again, could you use tabs size pictures which direct us to the full photo, Your photo are show fullsize while photo loads which take time then scale down.

That or use http://i.imgur.com or http://tinypic.com as there dont show fullsize when pic or loading not complain just sugestion
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Well, i have a bad connection right now, so i added spoiler balise for now^^
If we could have depth on field effect, the shader will be just perfect ^^
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has Asmodean update the GDSX shader in the git build to the one with MSAA fix to hide the problems with MSAA on the edges?
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(11-01-2014, 03:15 AM)tsunami2311 Wrote: has Asmodean update the GDSX shader in the git build to the one with MSAA fix to hide the problems with MSAA on the edges?

I've got some free time at the moment. So I'll update that effect suite on github tonight, or tomorrow. I'm actually a version or so ahead of the last one I uploaded. Some new effects, new scaling filters(Lanczos, BCR), and improvements to existing ones.


(10-29-2014, 10:46 PM)Faendra Wrote: Amazing shader ! I love it ! It's a pleasure to play Final fantasy XII with this Laugh
Here some screenshot ^^


[Image: XMKxEA7.jpg][Image: 14102909390562950.png]
[Image: 141029093906181570.png]
[Image: 141029093906363236.png]
[Image: 141029093906687816.png]
[Image: 14102909390717911.png]
[Image: 141029093907180901.png]
[Image: 141029093907509767.png]
[Image: 141029093907690316.png]

Glad to see people actually using the provided options ;p
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Hehe, i take many screenshot, it's like a new game ! ^^
Oh and Asmodean, is it possible to create a depth of field effect or it will be complicated ?

edit : I've found this about depth of field
http://forum.processing.org/two/discussi...-object/p1
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