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Final Fantasy X Editor (v2.0.3)
#31
Update 1.05:
- data is now detected on NTSC too
- weapons can now be fully modified


battle modification will be added later. i had no time to implement it.
will add it later as i am also about to rewrite some parts.
it was more important for me to have this working on NTSC
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#32
Would it be possible to add a sphere grid editor? Something i've always wanted to do was make my own sphere grid Smile

Note though by make my own, i mean place my nodes where ever i want them in the premade spots on the grid
Intel Core i7-8700k @5ghz
G.Skill 16GB DDR4 @3600mhz
GeForce GTX 1080 8GB
Windows 10 x64
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#33
it should be possible but implementing it into an editor would be hard.
i would have to add a complete map and you know how big the sphere grid is.
giving names or IDs would make it very hard for the user on the other hand
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#34
Yeah i figured..

Someone made another FFX editor and they added a
"Max sphere grid" to it. But it's set up with all the HP nodes clumped together. and all the strength together, and so on. All in all.. not to practical for someone who just wants to play with a custom grid
Intel Core i7-8700k @5ghz
G.Skill 16GB DDR4 @3600mhz
GeForce GTX 1080 8GB
Windows 10 x64
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#35
item hacking:
clear spheres + other spheres should do it Smile
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#36
Thanks! I'll use this to get more key spheres cause I missed a few of them and got a couple of my characters stuck on the sphere grid.

For some reason the editor really likes to mess with Tidus' strength stat even if I just changed an item or something, but it's easy enough to change it back or revert to a save.
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#37
how does it mess with tidus' strength ?
what pcsx2 and ffx version are you running ?
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#38
(07-22-2009, 08:45 PM)zero29 Wrote: tested v1.02 with my german-pal (sces_504.92, crc 941bb7d9) on vista x64.

program starts without any problems, all values seem to be wrong, though.

Same here it seems the same way for me as well
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#39
(08-23-2009, 03:38 PM)Rokoka Wrote: Same here it seems the same way for me as well
are you using version 1.02 or 1.05 ?
if 1.05: post pcsx2 + ffx version
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#40
(08-23-2009, 04:28 PM)ZHawk Wrote:
(08-23-2009, 03:38 PM)Rokoka Wrote: Same here it seems the same way for me as well
are you using version 1.02 or 1.05 ?
if 1.05: post pcsx2 + ffx version

ya my bad it's 1.02 I thought I had 1.05Rolleyes
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