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01-27-2015, 01:35 PM
(This post was last modified: 01-27-2015, 01:35 PM by ssakash.)
(01-26-2015, 07:35 PM)Bositman Wrote: There is nothing to report on a monthly basis, there are no issues closed or branches being worked on. So a monthly report is pretty much impossible.
I think we must consider, recruiting more devs for the project as a major priority to start having a large scale of changes in pcsx2. so that, we can finally have monthly reports. there are more peoples with potential in coding for emulators, we would have to attract attention to recruit them.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
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Old topic. Maybe you joined a bit too late. But if you can recruit more developers (not just having some ideas), feel free to do it. Keep in mind that just because there are people who have the ability to develop emulators, it doesn't mean that they will be interested to work on PCSX2.
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(01-27-2015, 06:48 PM)xemnas99 Wrote: it doesn't mean that they will be interested to work on PCSX2.
Why not ? Anyways, I'll try to recruit some devs
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
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Bositman, what do you think of my idea to do a feature spotlight on the main website?
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01-27-2015, 07:29 PM
(01-27-2015, 07:12 PM)xemnas99 Wrote: They have their own interests. Maybe the PS2 games they want to play already work fine on PCSX2. Maybe they want to work on new projects or easier projects or other projects. The list goes on.
That explains it. Though, I'm not giving up on my search for new devs.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
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