Hello.
It's while booting any game. If I set renderer to OpenGl, and boot the game, an error appears(attached its screenshot). But if I boot the game on Direct11, then change renderer to OpenGl, works with no problem, even if I reboot it(without closing app).
Here's emulog:
Code:
PCSX2 1.6.0-20200506140834- compiled on May 6 2020
Savestate version: 0x9a0e0000
Host Machine Init:
Operating System = Microsoft Windows 8.1 (build 9600), 64-bit
Physical RAM = 6030 MB
CPU name = Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
Vendor/Model = GenuineIntel (stepping 09)
CPU speed = 2.493 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7fbae3bf
x86EFlags = 28100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX
10-07-2020, 02:18 PM (This post was last modified: 10-07-2020, 02:19 PM by SeyedAli.)
(10-07-2020, 01:24 PM)jesalvein Wrote: you need a real GPU to handle this
What do you mean by real GPU? Is the nvidia graphic card(appears as a hardware in device manager display adapters) just created by intel card? A virtual card somehow?
10-07-2020, 03:00 PM (This post was last modified: 10-07-2020, 03:15 PM by SeyedAli.)
(10-07-2020, 02:47 PM)jesalvein Wrote: probably because your GPU doens't support OGL 4
But why this just happens when booting a game? As I said, if I change renderer to Opengl while playing, the problem doesn't happen. also after I change it, I can reboot any other game and they boot with no problem. Oh, almost forgot to mention that I'm sure it works, because makes better performance in some games.
I think better add this one too:
Code:
PCSX2 1.6.0-20200506140834- compiled on May 6 2020
Savestate version: 0x9a0e0000
Host Machine Init:
Operating System = Microsoft Windows 8.1 (build 9600), 64-bit
Physical RAM = 6030 MB
CPU name = Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
Vendor/Model = GenuineIntel (stepping 09)
CPU speed = 2.493 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7fbae3bf
x86EFlags = 28100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX
EE DECI2 Manager version 0.06 Sep 5 2006 12:57:08
CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M
Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.59;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_210.59;1) Game CRC = 0x652050D2, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.59;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_210.59;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_210.59;1
1 00100000 00030dd8 ....
2 00130e00 000242ac ...
3 00d05700 00051100 ......
Loaded, cdrom0:¥SLUS_210.59;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
(GameDB) Changing EE/FPU clamp mode [mode=1]
Get Reboot Request From EE
GSdx Lookup CRC:652050D2
GSdx Lookup CRC:652050D2
PlayStation 2 ======== Update rebooting..
Loading savestate from slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-21059 (652050D2).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
MTVU speedhack is enabled, saved states may not be stable
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(GameDB) Changing EE/FPU clamp mode [mode=1]
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
OpenGL information. GPU: GeForce 610M/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 391.35
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is NOT SUPPORTED
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:652050D2
GSdx Lookup CRC:652050D2
Loading GS
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
* SPU2-X: Waiting for DSound thread to finish... Done.
Closing PAD
Closing GS
Delete 0 Shaders, 102 Programs, 28 Pipelines
Plugins closed successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:652050D2
GSdx Lookup CRC:652050D2
Opening CDVD
isoFile open ok: H:\New Folder\Tekken 5 PS2\Tekken 5 (USA)\Tekken 5.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2189232 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: D:\games\PS2\PCSX2 1.6.0\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\games\PS2\PCSX2 1.6.0\memcards\Mcd002.ps2
Plugins opened successfully.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
* SPU2-X: Waiting for DSound thread to finish... Done.
Closing PAD
Closing GS
Delete 0 Shaders, 96 Programs, 28 Pipelines
Plugins closed successfully.
That's what I was talking about. If I change it after boot, works with no problem.
I think I should post these pics too. May describe the problem better. If my GPU can't support OGL, so shouldn't run it at all, right? Take a look at the pics
(10-10-2020, 08:40 AM)vsub Wrote: Type in the Start menu graphic settings and once there,add pcsx2 and set it to high performance
Then run pcsx2 like normal with ogl hw selected