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Have you been hacked?............. Texture Filtering is pretty necessary for Anisotropic Filtering, I use it on all my games that are 3D based. I might turn it off for games that use pixel art since it makes everything "sharper", due to no bilinear filtering being on............ What exactly do you guys intend to do with the information anyways.... It's a necessary feature and it's fine as it is.
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08-15-2015, 12:19 AM
(This post was last modified: 08-15-2015, 12:21 AM by masterotaku.)
99.99% of the time I keep filtering forced for everything. The reason is because it's consistent and I like to control the behaviour of this. The "on demand" criteria is a bit weird. Example:
On demand:
Forced:
Sorry about the quality. Cubeupload is down so I uploaded the screenshots somewhere else, and it compressed them. Open them in a new window.
Riku and Goofy's life and magic meters are unfiltered in the top screenshot, and some elements of Sora's HUD. But the rest of HUD elements are filtered.
However, I don't know of many more cases, because I've always forced filtering for years. No filtering is a funny option to have

. In my opinion, all 3 settings should be there.
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08-15-2015, 01:08 AM
(This post was last modified: 08-15-2015, 01:11 AM by tsunami2311.)
99% of the time I have forced on cause make textures look so much better, Only time I will put on box/demand mode or turn it off is it messes up the 2d text so bad is becomes unread able.
It also needs to be on for AF
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those screenshots are too small to tell
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08-15-2015, 01:31 AM
(This post was last modified: 08-15-2015, 01:32 AM by tsunami2311.)
FF12
Note the differences in ground textures between ON/Demand vs OFF
Note the difference of the text from forced and demand
Like said I use Forced cause image quality is increased and it rarely make things worse like in BOF5
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Which is which? The middle picture makes a mess of the text shadows it looks like.