GSdx
Would be better if I upload a block dump until the title ?

I have been uploading some .gs dumps were the replay differs from the original record, Erementar Gerad and Rozen Maiden GS files both flash when played, but I though it was a problem on my end, didn't know if a block dump would be better.
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Yea, a blockdump would be better.

When a .gs is flashing or blank it is usually because the game double buffers and the first frame buffer it displays is frame -1. Software mode can still show it from memory, but a d3d render target is cleared when first used.
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Seems like the problem with some letters and numbers started happening between r1402 and 1425 on Persona 3 FES.
C2D E6550 @ 2333 Mhz oc 3010 Mhz vcore 1.2750v | HD2600XT | P5KC | 1 + 1 GB G.Skill 6400HK 860 4.4.3.5
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My bad with the Bomberman Land 3 Lens Flare, the flashing on HW was an issue by switching back and forth with F9, the effect is also done on SW, however it seems to not be present when the sun is partially blocked, maybe is being shown through objects in HW, but is really redundant.

(07-12-2009, 12:31 AM)Gabest Wrote: Yea, a blockdump would be better.

Top wo Nerae! GunBuster - Block dump

Mash the start buttom to skip the intro, block dump lasts until the title sequence ends.

(07-12-2009, 12:31 AM)Gabest Wrote: When a .gs is flashing or blank it is usually because the game double buffers and the first frame buffer it displays is frame -1. Software mode can still show it from memory, but a d3d render target is cleared when first used.

Then I'll try to add block dumps of those two, the .gs of those two don't only flash, 1 of the frames actually renders instead of being blank, or whatever is on top overshadowing in normal gameplay is just not there.
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the gsdx plugin with the new pcsx2 1474 beta shows directx 11 renderer but when run using it pcsx2 crashes
i have a 8600 gt 1gb vram, 2gb ram, 2.53 ghz c2d with sse 4.1 support
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You need the directx sdk, it links to the beta dlls. There is no sdk out yet with the final dlls of windows7.
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Just saw that the newest Version is for ssse3 and sse4.1 only. Will there be new versions for sse2 too?
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(07-10-2009, 02:31 AM)Gabest Wrote: Checked with r1354 and it only does about 2000 at the peek in the same shiva summoning scene, I'll investigate it.

update: ok, I forgot it was switched to the sw renderer, but still the old build is about 5 fps faster with dx10 (35 vs 40).

I can see a few fps loss between 1406 and 1426, just can't find what is causing it, only the DATE effect was changed which ffx does not use there.

any news about this ffx slowness? i just tested all gsdx revisions from 1340 to 1495 with this scene (3 times, texture filtering grey checked, 1600x1200, "allow 8-bit textures" not checked if available, doesn't seem to matter if from savestate & memcard):

r1340: >53 fps
...
r1398: >53 fps
r1402: >51 fps
r1406: >49 fps
r1426: >42 fps
r1439: >32 fps
r1440: >32 fps
r1442: >35 fps
...
r1495: >35 fps

"..." means all revisions inbetween achieve almost the same values for minimum fps. i hope it's not the comeback of the dreaded ati bug Laugh
CPU Core [email protected] | GPU Nvidia Geforce GTX 570 | RAM 8GB DDR-3 1600MHz CL9 | OS Win7 Ultimate (x64) SP1
EMU PCSX2 v1.1.0 r5645 | GS GSdx SSE4 r5632 | SPU2 SPU2-X r5559 | PAD LilyPad r5403 | CDVD cdvdGigaherz r5403
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Waga Ryuomiyo - Pride of the Dragon Peace [J]

HW (dx9): broken shadows, and they seem to be calculated in some evil way, see how FBA alpha affect them.

D3D9 SW:

   

D3D9 HW (FBA OFF <-> ON):

       


Attached Files
.7z   Waga Ryuomiyo - Pride of the Dragon Peace [J] - GS dump.7z (Size: 3,5 MB / Downloads: 199)
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(07-12-2009, 09:50 PM)zero29 Wrote: any news about this ffx slowness? i just tested all gsdx revisions from 1340 to 1495 with this scene (3 times, texture filtering grey checked, 1600x1200, "allow 8-bit textures" not checked if available, doesn't seem to matter if from savestate & memcard):

r1340: >53 fps
...
r1398: >53 fps
r1402: >51 fps
r1406: >49 fps
r1426: >42 fps
r1439: >32 fps
r1440: >32 fps
r1442: >35 fps
...
r1495: >35 fps

"..." means all revisions inbetween achieve almost the same values for minimum fps. i hope it's not the comeback of the dreaded ati bug Laugh

I still don't know, between 1398 and 1426 there are no changes that could be related to it, 1439 affected so many things that it's hard to tell which one is the reason.
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