07-11-2009, 11:17 PM (This post was last modified: 07-11-2009, 11:19 PM by shadow0000.)
Would be better if I upload a block dump until the title ?
I have been uploading some .gs dumps were the replay differs from the original record, Erementar Gerad and Rozen Maiden GS files both flash when played, but I though it was a problem on my end, didn't know if a block dump would be better.
When a .gs is flashing or blank it is usually because the game double buffers and the first frame buffer it displays is frame -1. Software mode can still show it from memory, but a d3d render target is cleared when first used.
My bad with the Bomberman Land 3 Lens Flare, the flashing on HW was an issue by switching back and forth with F9, the effect is also done on SW, however it seems to not be present when the sun is partially blocked, maybe is being shown through objects in HW, but is really redundant.
(07-12-2009, 12:31 AM)Gabest Wrote: Yea, a blockdump would be better.
Mash the start buttom to skip the intro, block dump lasts until the title sequence ends.
(07-12-2009, 12:31 AM)Gabest Wrote: When a .gs is flashing or blank it is usually because the game double buffers and the first frame buffer it displays is frame -1. Software mode can still show it from memory, but a d3d render target is cleared when first used.
Then I'll try to add block dumps of those two, the .gs of those two don't only flash, 1 of the frames actually renders instead of being blank, or whatever is on top overshadowing in normal gameplay is just not there.
07-12-2009, 06:15 PM (This post was last modified: 07-12-2009, 06:17 PM by suyash.)
the gsdx plugin with the new pcsx2 1474 beta shows directx 11 renderer but when run using it pcsx2 crashes
i have a 8600 gt 1gb vram, 2gb ram, 2.53 ghz c2d with sse 4.1 support
(07-10-2009, 02:31 AM)Gabest Wrote: Checked with r1354 and it only does about 2000 at the peek in the same shiva summoning scene, I'll investigate it.
update: ok, I forgot it was switched to the sw renderer, but still the old build is about 5 fps faster with dx10 (35 vs 40).
I can see a few fps loss between 1406 and 1426, just can't find what is causing it, only the DATE effect was changed which ffx does not use there.
any news about this ffx slowness? i just tested all gsdx revisions from 1340 to 1495 with this scene (3 times, texture filtering grey checked, 1600x1200, "allow 8-bit textures" not checked if available, doesn't seem to matter if from savestate & memcard):
(07-12-2009, 09:50 PM)zero29 Wrote: any news about this ffx slowness? i just tested all gsdx revisions from 1340 to 1495 with this scene (3 times, texture filtering grey checked, 1600x1200, "allow 8-bit textures" not checked if available, doesn't seem to matter if from savestate & memcard):
"..." means all revisions inbetween achieve almost the same values for minimum fps. i hope it's not the comeback of the dreaded ati bug
I still don't know, between 1398 and 1426 there are no changes that could be related to it, 1439 affected so many things that it's hard to tell which one is the reason.