GSdx
If you can afford one, a nVidia GTX 460 (With 1 GB of memory! This is Important!) works Very Nicely with PCSX2. Biggrin
It supports x4 upscaling easily with the GSdx video plugin that comes with PCSX2.

For CPU you need either an i5 750 (or 760) overclocked to 3.8 GHz, (I'm saving up for an i5 750, myself)
or an i7 9xx series overclocked to 3.8 GHz.

I think there's some Core2Duos, Core2Quads, Athlons and Phenoms you can get instead, that'll be good enough (you'll have to wait till someone else chimes in with details on them), but they'll still need to be overclocked too.

My current rig gets 60 fps most of the time, but some games make it drop down to 45 fps in certain areas.
I'm currently testing Dragon Quest 8. It's usually around 60 fps, but it drops to the 40's while walking around in the field with a deep view.
However, battles are a nice, solid 60 fps.
My PCSX2 Rig:Windows XP x32 & Windows 7 x64.
i5 2500k @ 4.0 GHz.
nVIDIA GTX 460 1 GB.
>Dun Click Here<
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JTD:
Can you do us a favor and benchmark your new card?
We have a small database on cards already and yours is prolly the most recommended one right now.
I'd like to see just how well it performs Wink

http://forums.pcsx2.net/Thread-GPU-Bench...-for-PCSX2
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The CPU is clearly the bottleneck (when paired with the card I mean and for the PCSX2 characteristics)... the machine would/will fly if that changes Smile

Still a respectable machine for most applications/games.

More RAM benefits too for nowadays demands but this all must be already known to you.
Imagination is where we are truly real
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If he can play with native fine then no, I'm really interested on how high those card can go with pcsx2 scaling though. >=D
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I found a graphics bug in Ar Tonelico 2 (English version, NTSC)
It doesn't really break a game, but it's a bit frustrating (everything else works and looks perfectly).

PCSX2 0.9.7.r3556, GSdx 3557m 0.1.16 (compiled with this patch: http://code.google.com/p/pcsx2/issues/detail?id=428#c22 ). Official beta build also repeats this graphics bug.
DirectX 10 Hardware renderer, native resolution: http://img64.imageshack.us/i/gsdx20100727181306.png/
Then after a while (or after moving around the view a bit) it becomes like this: http://img638.imageshack.us/i/gsdx20100727182205.png/
It seems like a continuation of the background, although this part is positioned on top of 3d models and closes them from view. For example, I moved the view down a bit and we can see those flying thingies again: http://img22.imageshack.us/img22/6449/gs...183107.png

This is Direct3D 10 Hardware renderer, 2x scale resolution: http://img299.imageshack.us/i/gsdx20100727182125.png/
This part of screen becomes black.

In Software mode though, everything is perfect in this particular scene: http://img514.imageshack.us/i/gsdx20100727181609.png/
But in SW mode I experience slowdowns somewhere else, like battles or cutscenes with effects involved.

So, is it possible to make another patch to fix this bug for this game? Because it seems this is the only thing before you can mark this game as 100% playable.

PS: I couldn't upload .gs files, because my internet is too slow and expensive for 30+ mbytes per file (already compressed). But if it's crucial for someone to make a fix, I'll try.
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(07-26-2010, 03:24 PM)rama Wrote: JTD:
Can you do us a favor and benchmark your new card?
We have a small database on cards already and yours is prolly the most recommended one right now.
I'd like to see just how well it performs Wink

http://forums.pcsx2.net/Thread-GPU-Bench...-for-PCSX2

I couldn't find the specific version of PCSX2 they are using at that link, so i went ahead and used the 0.9.7 r3113 beta for the bios tests.
Windows 7, GSdx 10/11
Frame Limiter Off, No Speed Hacks, No Game Fixes.
Interlacing: Blend bff (Slight Blur, 1/2 fps)
Texture Filtering ON
2D Filtering OFF

Code:
1024x1024 144 FPS
2x        140 FPS
3x         90 FPS
2048x2048  57 FPS
4x         53 FPS
5x         34 FPS
6x         24 FPS

I got about 133 FPS on the BIOS screen @ 1920 x 1080p.

Since I've gotten this card, I've been running my games at 3x.
I still get dips below 60 FPS in normal gameplay, but they happen at native res by the exact same amount of fps.
Yup, I'm cpu limited Tongue2

EDIT:
By the way, in case yall haven't seen my 1080p RPG Thread,
I'm playing on a Plasma TV @ 1080p via HDMI, and 3X looks Really Nice!


Attached Files Thumbnail(s)
       
My PCSX2 Rig:Windows XP x32 & Windows 7 x64.
i5 2500k @ 4.0 GHz.
nVIDIA GTX 460 1 GB.
>Dun Click Here<
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(07-24-2010, 11:27 PM)Dr. Luk Wrote: Ah, i found it when i used "Reboot CDVD (fast)"...

Code:
Initializing Elf: 353476 bytes
ELF (cdrom0:\SLES_820.32;1) CRC = D7ED797D

EDIT: What does the "Hacks Database" bring me?

Could someone explain me what the Hacks Database is?

Additionally, this is the result of the GSdx plugin @ DirectX 10/11 with native resolution and 8-bit Textures:

http://img694.imageshack.us/img694/3047/...013454.png
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THANK YOU VERY MUCH! I NEED TO TRY IT NOW!
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JTD:
Thanks, but it really has to be that particular PCSX2 version and plugins.
If you don't mind, here's a working link to r1888:

http://code.google.com/p/pcsx2/downloads...8-setup.7z

I wonder about your 2048*2048 results, which are a bit too low, that's why..
(Getting 78FPS there, with an overclocked GTX260, a 2 year old card Wink )
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it must be his whole pc (i think he has only the card for now and not the new pc) also it can be driver problems heat problems etc etc
OS: Win 7 Ultimate x64 sp1, MoBo: Asus P5QD Turbo, CPU: Q6600 @ 3,0Ghz, RAM: Trancend 2x2gb 6-6-6-18 800 MHz, GPU: HD 4850 1gb.
Pcsx2: Always Latest
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