GSdx
(05-02-2012, 11:06 AM)Linear Wrote: Hello everyone !
Current GSDX plugin has some serious memory leak in Killzone game Sad
Task manager shows constant memory usage increasing when character is moving ingame... And after a while, it's causing a crash when there is not enough memory left...
Is it possible to track down this bug and fix it ?

I have the same issue and I just wanted to ask - are you sure its a GSDx issue? for example, do other graphics plugins or a previous version of GSDx work just fine? I was pretty sure that the problem lay elsewhere, but I'm keeping an open mind on it.

I also have to say that this bug is really killing the enjoyment of the game for me, I just can't finish certain levels at all because of the crashing (and save states don't work either!).

Kind regards
Dave
Reply

Sponsored links

I sure that it is GSDX memory leak. VU recompilers flushes their program cache every time when it is full, and console informs about it. And another proof that this is memleak in GSDX - software mode eats RAM twice faster than HW mode. Looks like we need a Gabest help here...
Excl The man will die, but not his ideas Excl
Reply
For me it was just the Misty Waters level that gave the most issues - after I finally managed to pass the middle part of the mission it was all plain sailing from there and I completed the game (at long last!).

Interestingly enough, even the software renderer is borked in this game - and in hardware mode some pretty specific settings are needed to get everything looking good and playing smooth.
Reply
In Hardware mode you need only Alpha hack activation for Killzone and pretty powerful videocard. But postprocessing effects will not work anyway (heat visor, sniper rifle scope, e.t.c.)
My testing shows that GeForce 260 GTX (768MB VRAM) is not enough for this title (constant slowdowns), but GeForce 560Ti runs fast and smooth...
Interesting why the hell it require so much GFX power...
Excl The man will die, but not his ideas Excl
Reply
(05-07-2012, 01:58 PM)Linear Wrote: In Hardware mode you need only Alpha hack activation for Killzone and pretty powerful videocard. But postprocessing effects will not work anyway (heat visor, sniper rifle scope, e.t.c.)
My testing shows that GeForce 260 GTX (768MB VRAM) is not enough for this title (constant slowdowns), but GeForce 560Ti runs fast and smooth...
Interesting why the hell it require so much GFX power...

Actually, I found it ran way too slow for me with the alpha hack. Much better is to set skipdraw to 4 and VU clamping mode to "none". The post processing effects don't work as you say, but I was able to run the game at the full PAL 50fps pretty much throughout on my Q6600 with Radeon HD 3870X2.
Reply
Without Alpha hack and with skipdraw you will disable some fog effects and some of motion blur operations... I prefer to see all available effects, even if postFX don't work in HW.

P.S. - VU clamping mode to "none" - loosing precision in geometry moving calculations %)
Excl The man will die, but not his ideas Excl
Reply
(05-08-2012, 06:40 AM)Linear Wrote: Without Alpha hack and with skipdraw you will disable some fog effects and some of motion blur operations... I prefer to see all available effects, even if postFX don't work in HW.

P.S. - VU clamping mode to "none" - loosing precision in geometry moving calculations %)

These settings work very well, I've completed the whole game using them and my FPS was excellent throughout.

You'll only get incorrect fog if the VU clamping mode is not set to "None" - especially on Misty Waters. There is a bit of z-fighting but changing clamping or rounding modes makes no difference.
Reply
Brought here by the bug reports forum:

PCSX2 0.9.9.r5199

Host Machine specs:
Nvidia GTX 460 1gb 850mhz core clock
Intel I7-950
12 gigs of RAM

Plugin: GSdx32-SSE4-r5206.dll

Problem: Shin Megumi Tensei: Nocturne
Shadow bug and see-through wall bug.

With only the sprite hardware hack enabled I have no problems with the shadow but I can see through walls. With the Alpha hack enabled I don't see through walls but my shadow shows through the feet.

Links to SS's (1 and 2 are see through wall, 3 and 4 are shadow on feet):

http://i3.photobucket.com/albums/y66/sha...Image1.png
http://i3.photobucket.com/albums/y66/sha...Image2.png
http://i3.photobucket.com/albums/y66/sha...Image3.png
http://i3.photobucket.com/albums/y66/sha...Image4.png

GS Dump: http://www.mediafire.com/?w1kykchupxapufz
[Image: c9hit5-2.png]
Reply
Unfortunately thats just a recurring issue with z depths on the Shin Megumi Tensei games collection. Digital Devil Saga does the same..

Think its okay in software mode.
[Image: ref-sig-anim.gif]

Reply
I'm pretty sure the real PS2 outputs 640x480 when in the BIOS (on NTSC consoles).
Reply




Users browsing this thread: 2 Guest(s)