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05-03-2012, 05:03 AM
(This post was last modified: 05-04-2012, 07:42 AM by Linear.)
I sure that it is GSDX memory leak. VU recompilers flushes their program cache every time when it is full, and console informs about it. And another proof that this is memleak in GSDX - software mode eats RAM twice faster than HW mode. Looks like we need a Gabest help here...
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For me it was just the Misty Waters level that gave the most issues - after I finally managed to pass the middle part of the mission it was all plain sailing from there and I completed the game (at long last!).
Interestingly enough, even the software renderer is borked in this game - and in hardware mode some pretty specific settings are needed to get everything looking good and playing smooth.
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In Hardware mode you need only Alpha hack activation for Killzone and pretty powerful videocard. But postprocessing effects will not work anyway (heat visor, sniper rifle scope, e.t.c.)
My testing shows that GeForce 260 GTX (768MB VRAM) is not enough for this title (constant slowdowns), but GeForce 560Ti runs fast and smooth...
Interesting why the hell it require so much GFX power...
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Without Alpha hack and with skipdraw you will disable some fog effects and some of motion blur operations... I prefer to see all available effects, even if postFX don't work in HW.
P.S. - VU clamping mode to "none" - loosing precision in geometry moving calculations %)
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Unfortunately thats just a recurring issue with z depths on the Shin Megumi Tensei games collection. Digital Devil Saga does the same..
Think its okay in software mode.
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I'm pretty sure the real PS2 outputs 640x480 when in the BIOS (on NTSC consoles).