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I haven't tried it in any other snowblind games, However Champions of Norrath seems to halfway switch to software mode, textures will become low-res, the game will seriously chug, but the models are unchanged.
This only seems to happen in cave areas when there is deep hole in the ground, usually there are torches as well.
I'll try and take GS snap. About how long would you need?
Sorry this isn't really a proper bug report, But it's sorta on topic.
Intel Core i7-8700k @5ghz
G.Skill 16GB DDR4 @3600mhz
GeForce GTX 1080 8GB
Windows 10 x64
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No dump, because I need to check the memory issue first. If you have big a slow down, I think it is because of texture trashing, hard to fix.
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I fixed half screen with both Dx/GL hw renderer.However A part of the fix is not yet integrated in master.
Thanks for the shaders test.
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Thanks for the heads up Gregory I wasn't aware that it had been fixed in Hardware mode. I was only aware of them being fixed in software mode. I will have to give them a try via OpenGL hardware mode via the latest GIT version then. Also you are a working machine Gregory. Glad to see you aboard the PCSX2 dev train.
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06-07-2015, 03:01 PM
(This post was last modified: 06-07-2015, 03:12 PM by rickets987.)
I updated from a revision last week and noticed an issue in Final Fantasy X (NA) where the game doesn't properly fade to black on loading screens.
How to notice it reliably:
Load a game from the memory card. Rather than fading to black, the screen switches back to the title screen, as if it hasn't unloaded the image or failed to load the black screen (I wouldn't know). Switch to either software mode or Direct3D11 to see the proper behavior.
This issue doesn't happen in Direct3D11 or software mode -- only OpenGL hardware mode-- so I'm placing this post here.
I downloaded several old revisions to locate when this started happening.
Last build where it works fine: pcsx2-v1.3.1-414-gd793ef8-windows-x86
First build where the issue occurs: pcsx2-v1.3.1-425-g2cbde89-windows-x86
Hardware hacks are unticked and even if I set everything to unticked/native resolution with OpenGL, the issue still exists.
The fact that PCSX2 is finally getting some work is really exciting, I'm glad to see it happening, please keep it up.
edit:
Oh, just in case it's gpu-specific, I'm using an nvidia GTX 760.
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Please test latest git. It must work now.
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So fast! Thank you very much, looks good from a brief test.