GSdx
Can someone tell me how performance is on Champions of Norrath?
Played it with a friend on the weekend and even though I drank a few Bier... I doubt I missed the FPS problems I have right now. The game most of the time only runs with 45fps in OGL SW Native rendering (HW is only 30fps, same for DX11 SW/HW) and has a lot of stutter/lag spikes + bad sound resulting from the fps problems/stutter. It's impossible that I didn't notice that, so I tried to updated the build (pcsx2-v1.3.1-479-ga5fe847) and still have the same problems. I must have ***** up somewhere and can't find it now. Any ideas?
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Set audio to asyn instead of timestretch to help with the bad quailty. Also what is your CPU?
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It seems the bug with Spy Hunter and native resolution is fixed with revision 95c2622.
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Ok after testing Champions of Norrath with OpenGL Hardware mode caves do run terrible and that constant start stop is annoying at least with Direct3D software mode it just slows down and you can still play but opengl does it worse that its pretty unplayable. AT least with Direct3D11 Software mode the game is pretty playable at the slower 20fps speeds I get on an i5 3570k. The world outside caves are a quite a bit quicker which is a good thing. This is running at 3x on opengl hardware mode. I am going to try running at native later and see if that is any better. The GS% is quite high at 93%+ with constant starts and stops in gameplay in the caves. Turning widescreen hacks off and zooming in all the way with the right stick helps but not by much. But I did notice the game no longer constantly bounces between interlaced field and frame and just stays on frame the entire time. I take that that is the other thing you were talking about Gregory?
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(06-07-2015, 07:16 PM)Topken Wrote: Also what is your CPU?
2500k@4,3GHz
3960X @ 6 x 4,3GHz | 32GB DDR3 | GTX 980 | Win 10 x64
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Hello Gregory. I have problems with Final Fantasy VII: Dirge of Cerberus, in hardware mode. The sky renders incorrectly. There's a modified plugin made by Shadow Lady that solves this, but it stopped working after version 20140331, because of the huge changes the emulator had. I know I can play the game perfectly with version 5932 (the last version that works with the plugin), but the graphic enhancementes of the recent versions are astonishing, and I'd love to play the game with them.
Blyss Sarania directed me here, and told me to give dumps of the problem, so here they are:

https://onedrive.live.com/redir?resid=4C...file%2crar

She said that even if there's nothing to do, you could use the dumps anyway.
By the way, she also told me not to use EmuCR builds, I'll remember to do so from now on.
Here's the emuLog:


Attached Files
.txt   emuLog.txt (Size: 1,46 KB / Downloads: 192)
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(06-09-2015, 08:04 AM)paraemuladores Wrote: She said that even if there's nothing to do, you could use the dumps anyway.
By the way, she also told me not to use EmuCR builds, I'll remember to do so from now on.
Here's the emuLog:

The emulog is missing nope, it's fine Smile , provide the emulog after booting the game. by the way, Blyss is a "he".
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction
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(06-09-2015, 08:04 AM)paraemuladores Wrote: She said that even if there's nothing to do, you could use the dumps anyway.
By the way, she also told me not to use EmuCR builds, I'll remember to do so from now on.
Here's the emuLog:

can you do the emulog AFTER you have run the game, before is useless.
[Image: ref-sig-anim.gif]

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We know about the DoC issues (there are tons of em). Very complex game to debug, will have to wait
[Image: newsig.jpg]
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(06-09-2015, 02:00 PM)ssakash Wrote: by the way, Blyss is a "he".
Oops. Sorry Blyss.
Here's the emuLog. I know DoC has its issues, I just had high hopes with the sky fix only, because Shadow Lady already fixed them once. Well, in the mean time, I'll play DoC with a older version of the emulator. Thanks!


Attached Files
.txt   emuLog.txt (Size: 6,78 KB / Downloads: 229)
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