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Can someone tell me how performance is on Champions of Norrath?
Played it with a friend on the weekend and even though I drank a few Bier... I doubt I missed the FPS problems I have right now. The game most of the time only runs with 45fps in OGL SW Native rendering (HW is only 30fps, same for DX11 SW/HW) and has a lot of stutter/lag spikes + bad sound resulting from the fps problems/stutter. It's impossible that I didn't notice that, so I tried to updated the build (pcsx2-v1.3.1-479-ga5fe847) and still have the same problems. I must have ***** up somewhere and can't find it now. Any ideas?
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Set audio to asyn instead of timestretch to help with the bad quailty. Also what is your CPU?
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06-07-2015, 08:16 PM
(This post was last modified: 06-07-2015, 08:17 PM by monsterjamp.)
It seems the bug with Spy Hunter and native resolution is fixed with revision 95c2622.
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Ok after testing Champions of Norrath with OpenGL Hardware mode caves do run terrible and that constant start stop is annoying at least with Direct3D software mode it just slows down and you can still play but opengl does it worse that its pretty unplayable. AT least with Direct3D11 Software mode the game is pretty playable at the slower 20fps speeds I get on an i5 3570k. The world outside caves are a quite a bit quicker which is a good thing. This is running at 3x on opengl hardware mode. I am going to try running at native later and see if that is any better. The GS% is quite high at 93%+ with constant starts and stops in gameplay in the caves. Turning widescreen hacks off and zooming in all the way with the right stick helps but not by much. But I did notice the game no longer constantly bounces between interlaced field and frame and just stays on frame the entire time. I take that that is the other thing you were talking about Gregory?
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(06-07-2015, 07:16 PM)Topken Wrote: Also what is your CPU?
2500k@4,3GHz
3960X @ 6 x 4,3GHz | 32GB DDR3 | GTX 980 | Win 10 x64
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06-09-2015, 02:00 PM
(This post was last modified: 06-09-2015, 02:17 PM by ssakash.)
(06-09-2015, 08:04 AM)paraemuladores Wrote: She said that even if there's nothing to do, you could use the dumps anyway.
By the way, she also told me not to use EmuCR builds, I'll remember to do so from now on.
Here's the emuLog:
The emulog is missing nope, it's fine
, provide the emulog after booting the game. by the way, Blyss is a "he".
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction
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We know about the DoC issues (there are tons of em). Very complex game to debug, will have to wait