GSdx
You need the directX web updater. And no just because Windows 7 has DX11 does NOT mean it is up to date.
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(06-25-2011, 02:04 PM)Bositman Wrote: You need the directX web updater. And no just because Windows 7 has DX11 does NOT mean it is up to date.

Yeah, I updated it before I posted here, and again after. It still doesn't work. =/
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I was trying to play Destroy all Humans! and a graphical bug appeared. I tryed a lot of configuration but I couldn't get a good result, the only one that fixed the bug was the software rendering, but the fps stay to low to play(about 20fps).

So I am reporting this bug because I don't know how to fix it myself.

This is the bug that happens when you are on foot:

.rar   Destroy all Humans Bug.rar (Size: 4,19 MB / Downloads: 244)

And that is the bug that happens when you are in the spaceship

.rar   Destroy all Humans bug Spaceship.rar (Size: 5,01 MB / Downloads: 217)

My gs config is:
GSdx 4772(MSVC 16.00, SSE2) 0.1.16[GSdx32-SSE2]
Direct3D11(Hardware)
Resolution 3x Native
Texture filtering on

Any questions about the bug, just ask.
Thanks.
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About good old wall of opaque fog in Siren1 again (day missions).


Maybe it will help to fix it.

Spent some time for experimenting and figured out that enabling option called "Fast Update - 00040000 speeds some games (Okami)" in ZeroGS 0.97.1 plugin causes exactly same effect - opaque wall of fog.

Unfortunately even with the option unchecked and proper fog ZeroGS shows some artefacts on screen (squares), so I hope maybe GSdx will be fixed for Siren.
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Hi, I have some trouble with "fog" in ICO.. The details is with the link as I don't want to "double post"/spam this place.

So in short...
I have tried with the r4791 version of pscx2 but it didn't help. I also tried with the bios trick mentioned in other threads about this issue...
The fog disappears in software mode, but then lag becomes an issue.

My spec: win7
i5410 - 2.3 Ghz (dual core)
Intel HD 3000
8 gig ram


http://forums.pcsx2.net/Thread-Bug-Repor...#pid177146
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sdtsm, ah that looks very similar to the Siren opaque fog problem above.

But, as far as I remember I finished Ico without any probs and with hardware rendering, can't remember settings/plugins though...
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There is some problem with the latest GSdx r4792 on Midnight Club 3 DUB Remix (might apply to the other versions as well). The game keeps allocating memory until the game crashes hard due to insufficient memory. It crashed at approx 1,6GB of memory usage because the system terminated it. I tried ZeroGS, but the bug does not exist there. Due to the memory bug, the game can crash within a single race, and it also renders savestates unusable since the emu is "out of memory". Please look into this, it might be big.

System specs:
Windows 7 Home Premium x64
AMD Phenom II X4 845 @3.615Ghz
ATI Radeon HD 4890
4GB Ram @800mhz 4.4.4.12
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You mean it wasn't there before? Because r4791 and r4792 are attempting to fix the very problem you describe (and from user reports it seems it does so successfully)
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(07-05-2011, 04:25 PM)Bositman Wrote: You mean it wasn't there before? Because r4791 and r4792 are attempting to fix the very problem you describe (and from user reports it seems it does so successfully)

I don't know if it was there before. To test that, i'd have to download the 0.9.8 release. I tried this game with the build r4792, the one from your automatic builds page. I update all the time to check if games i like have any differences, and i just ripped the game today. On bootup of the game, the memory allocation has already skyrocketed to a whooping 930MB of memory usage, a really odd outcome. To test the case, i enter the track editor and roam around, which at first increases the memory usage a lot. After a few seconds, the rise in memory usage is slow and steady, from at least 2MB to 20MB each second. In a couple of minutes, the emulator crashes. Below in the edit are the pictures i took.

EDIT: Here is the album showing the immense memory usage of pcsx2 on this game. All the speedhacks are off.
https://picasaweb.google.com/8924th/PCSX2


Sidenote: I assume everyone is familiar with the videos freezing the game. If not, then i'll post a new picture of the errors produced when the videos crash, even when the "skip mpeg" hack is used.
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(07-05-2011, 12:34 PM)greyest Wrote: sdtsm, ah that looks very similar to the Siren opaque fog problem above.

But, as far as I remember I finished Ico without any probs and with hardware rendering, can't remember settings/plugins though...

I see, then there is hope I guessSmile. And if you remember the settings, please make sure to post themRolleyes....
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