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yep.
Not official at all..
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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(07-28-2011, 07:38 PM)Cristo4pcsx2 Wrote: I use Pcsx2-r4828, GSDX 4828 (not for S.C.3).
If i use Pcsx2-r4828, GSDX 4828 for SC3 i have only 20+ FPS.
On Soul Calibur III...I use Pcsx2 r4828, GSDX 120(valdanx version) so i have 50-70 FPS.
and you are asking why DX11 detection isn't working
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so you are using pcsx2 for 4 years and you haven't yet known that !!!!!!!!!!
Posts: 3.018
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you need to be more creative you can do better than that
don't just change the color of the X
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ohh... so cool. that new logo will definitely make the plugin faster. lol... come on. -.-
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Apparently, I can trick the plugin into keeping post processing effects enabled on games where they are forced off, ie DBZ BT3. To do this, I have to load a save state in the same moment as the display window pops up.
With the offset hack on, it looks fine and performs perfectly on my i5 2500K, even at stock speeds (overkill at my usual 4.5GHz overclock).
So, why is post-processing disabled on some games? The current generation of technology can handle it just fine, as I can get 60FPS during most of SotC even without hacks.