GSdx
FFXA in native is blurry and pathetic ( GO raising up the res before using any AA tech ) so FFXA in SW mode is useless
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(07-30-2011, 06:57 PM)abdo123 Wrote: FFXA in native is blurry and pathetic ( GO raising up the res before using any AA tech ) so FFXA in SW mode is useless
lol..It's not that bad. Perfectly liveable. In fact I have been using FXAA in Native myself every now and then.
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it is just that FFXA is not suppose to run at this low res ( which sometimes cause visual problems )
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SW mode is not even playable, its just too laggy even on the fastest hardware around. HW Acceleration is needed.
I do not have a superman complex; for I am God, not superman!

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(07-30-2011, 07:25 PM)taltamir Wrote: SW mode is not even playable, its just too laggy even on the fastest hardware around.

Incorrect. Tongue
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Subpixel 0.0 should actually be faster since it's doing less processing of the image.

I'll do some testing later. Presently the coding bug has hit me as I was up till 6am trying to hack in FXAA 3.11 into GSDX last night and failing as what looked like a very simle tweak allowed it to compile but not work.
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(07-30-2011, 07:25 PM)taltamir Wrote: SW mode is not even playable, its just too laggy even on the fastest hardware around. HW Acceleration is needed.

you must have not been introduced to a 5GHz Sandy bridge Wink
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a lil feature request: is there a way to create a virtual output mode that does overload interlaced mode games to output everything fully progressive? dunno if this already available cause I've not seen that yet. those games still skaking like a$$. Laugh

was just an idea.
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There are interlace modes to fix that. just F5 until you find one you like that fixes it.

And from my experiments it still doesn't work I think it has to do with FXAA_3.11 changing a lot of the defines into shader inputs and me not knowing any direct x to know whether the correct values are getting passed through the stages rather then just the one call in fxaa.fx
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yeh... I know. I just don't like the lines and the blur at blend. I had a custom build that did that progressive. I just suck today to find the extra files to setup that stupid vc++ to compile the plug. -.-
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