FFXA in native is blurry and pathetic ( GO raising up the res before using any AA tech ) so FFXA in SW mode is useless
GSdx
|
07-30-2011, 07:17 PM
(07-30-2011, 06:57 PM)abdo123 Wrote: FFXA in native is blurry and pathetic ( GO raising up the res before using any AA tech ) so FFXA in SW mode is uselesslol..It's not that bad. Perfectly liveable. In fact I have been using FXAA in Native myself every now and then.
Ivy Bridge 3770K @ 3.9GHz - MSI TwinFrozr GTX680 4GB...
...Nerpyderp.
07-30-2011, 07:21 PM
it is just that FFXA is not suppose to run at this low res ( which sometimes cause visual problems )
07-30-2011, 07:25 PM
SW mode is not even playable, its just too laggy even on the fastest hardware around. HW Acceleration is needed.
I do not have a superman complex; for I am God, not superman!
Rig: Q9400, 4GB DDR2, eVGA GTX260 SC, gigabyte EP35-DS3R. X25-M 80GB G2.
07-30-2011, 07:28 PM
Subpixel 0.0 should actually be faster since it's doing less processing of the image.
I'll do some testing later. Presently the coding bug has hit me as I was up till 6am trying to hack in FXAA 3.11 into GSDX last night and failing as what looked like a very simle tweak allowed it to compile but not work.
a lil feature request: is there a way to create a virtual output mode that does overload interlaced mode games to output everything fully progressive? dunno if this already available cause I've not seen that yet. those games still skaking like a$$.
was just an idea.
07-30-2011, 11:01 PM
There are interlace modes to fix that. just F5 until you find one you like that fixes it.
And from my experiments it still doesn't work I think it has to do with FXAA_3.11 changing a lot of the defines into shader inputs and me not knowing any direct x to know whether the correct values are getting passed through the stages rather then just the one call in fxaa.fx
07-30-2011, 11:36 PM
yeh... I know. I just don't like the lines and the blur at blend. I had a custom build that did that progressive. I just suck today to find the extra files to setup that stupid vc++ to compile the plug. -.-
|
« Next Oldest | Next Newest »
|
Users browsing this thread: 10 Guest(s)