Misc stuff! That happens in both SW and HW.
Door of Doom: http://i.imgur.com/RRJow.jpg | gs http://www.mediafire.com/?ps4ypa7i766vnfo
Weird door, seems like the entire texture has an alpha value of 0x80 yet it's completely ignored. Wouldn't make sense to use it anyway.
Offset of Despair: http://i.imgur.com/VhUhJ.jpg | gs http://www.mediafire.com/?ox1ba9r127848bb (easier to spot in HW)
The lower row looks misaligned. Totally a "What has been seen, cannot be unseen" case indeed. Now I notice that offset in many pre rendered backgrounds too... disturbing. >_<
Door of Doom: http://i.imgur.com/RRJow.jpg | gs http://www.mediafire.com/?ps4ypa7i766vnfo
Weird door, seems like the entire texture has an alpha value of 0x80 yet it's completely ignored. Wouldn't make sense to use it anyway.
Offset of Despair: http://i.imgur.com/VhUhJ.jpg | gs http://www.mediafire.com/?ox1ba9r127848bb (easier to spot in HW)
The lower row looks misaligned. Totally a "What has been seen, cannot be unseen" case indeed. Now I notice that offset in many pre rendered backgrounds too... disturbing. >_<