Posts: 4
Threads: 0
Joined: Aug 2012
Reputation:
0
Well, what process did you go through to get it nice for one resolution? Maybe I can follow that?
Also, whatever I set tekken 5's resolution to the edges always look blurry, never nice and sharp like yours
Posts: 1.532
Threads: 11
Joined: Sep 2011
Reputation:
70
11-05-2012, 09:19 PM
(This post was last modified: 11-05-2012, 09:30 PM by VIRGIN KLM.)
It's a mathematic process of calculating the missing pixels artificialy fooling your eye plus the interpolation method to correct the gaps which will always look better than 1200x1920.
Also the game seems to have some issue, even after setting it to progressive scan, the image jumps up and down like it's interlaced.
Another thing that takes away from quality of the picture is the de-interlace methods which more or less half the effective sharpness of the image, something I don't use in my screenshots.
Posts: 1.532
Threads: 11
Joined: Sep 2011
Reputation:
70
11-20-2012, 07:07 PM
(This post was last modified: 11-20-2012, 07:12 PM by VIRGIN KLM.)
Is there a way we can use a different texture filtering algorythm like HQ2X or HQ4X or even better use a different algorythm for the half selection and the full selection of the option that does affect different kinds of textures?
Posts: 119
Threads: 2
Joined: Jan 2009
Reputation:
2
With post processing shader maybe ?