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11-07-2014, 12:50 AM
(This post was last modified: 11-07-2014, 12:52 AM by Asmodean.)
Could someone provide me with the names of a few games that have broken scaling, please?. That is strictly broken because of integral scaling.
I'm experimenting with a floating point interpolation scalar implementation.
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11-07-2014, 01:06 AM
(This post was last modified: 11-07-2014, 01:07 AM by tsunami2311.)
Like Broke scaling that cause lines in the menu like that of FFX when using scaling?
Or are we talking Lines in the actual games like Namco tekken games if a specific custom res isnt used?
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11-07-2014, 01:52 AM
(This post was last modified: 11-07-2014, 02:01 AM by Asmodean.)
I think the black lines are a product of the texture filtering?. I'm not brave enough to go at that texture filter at the moment. It's way too convoluted, and precarious ;p You'd fix one game and cause issues in twenty more lol.
Stuff like, not being rendered correctly when upscaling. Sometimes it would be only past a certain scale, or such. I need a few that are apparent. I'm testing a few that are iffy when scaling, but it's only very minor, and I'd be thinking I'm imagining improvements ;p
I was also doing some work on an internal Lanczos scalar filter, for upscaling and downsampling, to produce nice results when using higher resolutions. I still don't know if it's worth finishing though. Most people probably play at fairly low res, and I'd need to fiddle with the GSdx GUI dialog to have it as an option, or what not. But I bloody hate going at that tiny-ass dialog, when I'm running VS Express, as it has no dialog editor, so I've to do everything manually...
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11-07-2014, 03:17 AM
(This post was last modified: 11-07-2014, 04:15 PM by shinra358.)
Final Fantasy X (text, not because of TF), Shadow Hearts Series (fight wheel and cutscenes with captions on), Obscure Series (flickering textures, can't remember if this was gimped in software mode too or not), Metal Gear Solid 3 (Shadows), Shadow of Colossus (sky bloom, shines, colossus eyes), Namco fighting games (vertical lines), Dirge of Cerberus (title screen, sky)
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(11-07-2014, 01:52 AM)Asmodean Wrote: I was also doing some work on an internal Lanczos scalar filter, for upscaling and downsampling, to produce nice results when using higher resolutions. I still don't know if it's worth finishing though.
It's worth it. For me, at least
. I usually play at 5x or 6x IR (depending on performance). As hardware improves with time, more and more people will want higher resolutions, even 7x and 8x. More so if everyone will have a 4k monitor in the future (well, that will reduce for some time the downscaling needs).
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