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There is a reason scaling has glitches in the first place, Gabest explained it once. It's unlikely that we will ever have perfect scaling without glitches.
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on the subject of gabest where he go he posted then went poof, does he even work on gsdx anymore or someone else updating it
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As far as Gabest, he is currently working on an experimental OPEN CL version of the renderer. I built it and tested it, it's coming along nicely. The goal is to have software mode like accuracy, but using GPU power through Open CL.
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Hmm software accuracy + scaling and shaders??
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No, no scaling. Adding scaling would make it have the same issues as hardware mode already does. It will have the same features as software mode mostly. The idea is just for a faster version of software mode that uses GPU power instead of CPU power. For people who have stronger GPU and weaker CPU.
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might also take the load off of games like Jak III which hit both the cpu and gpu like all hell
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(11-08-2014, 04:43 AM)Blyss Sarania Wrote: As far as Gabest, he is currently working on an experimental OPEN CL version of the renderer. I built it and tested it, it's coming along nicely. The goal is to have software mode like accuracy, but using GPU power through Open CL.
I wasn't aware that he was still involved in the PS2 emulation scene at all, I just thought he quit due to family/job related reasons, glad I was wrong. Also glad that he's working on a plugin, hopefully that fixes a good chunk of the weird bugs that remain.
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