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Okay, I will do it fast as possible. The three states can be had as a blank checkbox , a squared check box and a ticked one. If I recall correctly, another Hw Hack also used the same format.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction
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04-15-2015, 07:31 PM
(This post was last modified: 04-15-2015, 08:47 PM by karasuhebi.)
Yeah Sprite Hack's checkbox and WildArmsOffset's checkbox behave that way.
EDIT: Does anyone know why the 'Allow 8-Bit Textures' variable is called 'paltex'? That seems a bit confusing. Maybe it stands for 'partially allow textures'??
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04-15-2015, 08:50 PM
(This post was last modified: 04-15-2015, 09:05 PM by karasuhebi.)
Oh OK that makes sense haha. Thanks. Any chance that can be renamed to something a bit more obvious for people that like editing the .ini instead of using the GUI?
EDIT: What about the AspectRatio variable? What does that do in the GSdx.ini?
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What does that aspect ratio variable do though? I don't see any AR options in GSdx. It was my understanding aspect ratio was set in the PCSX2_ui.ini file. There's a AspectRatio variable there that's actually set to something. It's under the [GSWindow] category.
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It used to be controlled by gsdx until it got moved on PCSX2. It should be useless for GSdx but we still have a bug where some aspect ratio options appear in the first time configuration wizard if you configure GSdx (and vanish after you're done with the first time wizard..)