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04-18-2015, 09:39 AM
(This post was last modified: 04-18-2015, 09:40 AM by ssakash.)
(04-18-2015, 09:31 AM)Blyss Sarania Wrote: Perhaps the easy way would be to get gregory to change the hack where 1 = full on and 2 = half on.
Yes, that would be a viable solution.
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Actually either of us can do it to. Just CTRL-F for userhacks_round_sprite or whatever it's called and find the conditional statement and switch the 1 and 2.
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04-18-2015, 10:16 AM
(This post was last modified: 04-18-2015, 10:53 AM by ssakash.)
here is where the round offset hack is initialized based on the set of conditional statements.
Code:
if (PRIM->FST) {
if ((m_userhacks_round_sprite_offset > 1) || (m_userhacks_round_sprite_offset == 1 && !m_vt.IsLinear())) {
if (m_vt.IsLinear())
RoundSpriteOffset 'true'();
else
RoundSpriteOffset 'false'();
do you know what the function
m_vt.IsLinear() does ?
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Then I guess the only way is to add conditionals or leave it backwards in the UI.
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(04-18-2015, 03:36 PM)gregory Wrote: Edit: by the way I'm trying a new hack for the opengl renderer
could it be ported to DX11 ?
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