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(05-16-2015, 11:00 PM)jonaand Wrote: where i have to set Align Hack? thanks
make sure to get the latest development build and go to GSdx plugin settings >> HW hacks and select align sprite hack.
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05-17-2015, 06:58 AM
(This post was last modified: 05-17-2015, 06:59 AM by ssakash.)
(05-17-2015, 01:31 AM)mirh Wrote: And speaking of anisotropic filter, it's missing for me in ogl.
I haven't added the GUI option yet. for now, go to the GSDX.ini file and write the following,
Code:
AnisotropicFiltering=1 //enables AnisotropicFiltering
MaxAnisotropy=2 // 2X scaling value, you can use either 2,4,8,16.
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05-17-2015, 12:40 PM
(This post was last modified: 05-17-2015, 12:40 PM by ssakash.)
@gregory
I think mirh was mentioning that the AnisotropicFiltering option is greyed out on the windows UI. he doesn't mean that the original function is not working.
@Mirh
I Hope you received the PM. I could PR it after you confirm the working function of the AnisotropicFiltering in the UI using the given commit.
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As far as AF not working in DX mode - it's hard to tell in many games. Burnout 3 is a game where it's REALLY noticeable. It's not easily noticeable in FF.
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I kind of disagree, I've been able to notice AF working in just about every 3D based game I play, even helps in some 2D games as well.
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About Anisotropic Filtering in PCSX2, you need it to not be forced in the drivers. With Nvidia Inspector, I made a profile for PCSX2 and set it to "Application-controlled".
If it's forced, AF doesn't work at all, but it works fine with the GSdx options.
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