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its been months since I bothered to update pcsx2 git build, so updated today and noticed 2 new options opengl AF and large frame buffer, and PCSX2 auto defaulted to AVX as opposed to SSE2, like it did with the other builds, I normal put in on SSE4 thought, did intital detect of plugins defualt change or something?
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ah? but would AVX2 the appropriate plugin for a 6700k I leave as is and see how it goes
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well, maybe, but AVX2 was causing problems (possibly AVX too on skylake) and had little benefit over AVX, so I think that's why that one was chosen. I believe the idea of reducing the number of GSDX builds was talked about, not sure if it has already been done.
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yah i think that skylake problem happen on only some chips, cause I dont have any issue that were reported with it.
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I can't believe there's still somebody who doesn't have SSE2 lol
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08-25-2016, 12:53 AM
(This post was last modified: 08-25-2016, 01:02 AM by dabore.)
(08-25-2016, 12:35 AM)refraction Wrote: I can't believe there's still somebody who doesn't have SSE2 lol
i'd guess this stat doesn't even matter. it's a guessed value. think of people removed from the stat due to inactivity. 0.04% i assume 'measured' and being pre SSE3 is something odd tho. same as 2% pre SSE4a.