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Location: Athens,Greece
Yes crashing could be a plugin issue. Don't get me wrong,it doesn't mean all bugs that we get when using a custom resolution instead of native are unfixable,some are indeed plugin problems. But I wouldn't have them on top of my to do list if i was gabest since there might be no way of fixing them.
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Bug in Dragon Quest VIII (tested on revisions 1285-1357):
movies with monochrome style work only in Direct3D9 (Software) mode. Where can I send screens and gs dumps?
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Location: South africa
Naruto Ultimate Ninja 2 always give an error saying
<EE> Tlb Miss,Addr=0x40 [load]
<EE> PC: 0x00146a58 Cycle: 0x40dca3200
after a few minutes and you must play with native on or put D3D internal res on 800's.
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i cant seem to get games to run in your new open gl setting
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Location: England
yeh we heard you the first time, no need to keep reposting it.
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Yes, hi there.
I have a compiling problem right now with GSDX while I was trying to build r1361 SSE4.
Here's the info:
Error: 1
Type: fatal error C1083: Cannot open include file: 'GL/glut.h': No such file or directory
File: e:\newpcsx2\plugins\gsdx\stdafx.h
Line: 118
Project: GSdx