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If you use GSDX with Soul Calibur 3 and set the resolution to anything but native, you'll get horrible lines going through the screen, is there any way to fix this? everything is so fuzzy playing it at native res.
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Location: Argentina
The last rev (1473) makes FFXII a 10% faster, but make some graphical corruption under DX9 with a SM3.0 vga (7600gt).
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(07-07-2009, 02:14 AM)GJohnny Wrote: If you use GSDX with Soul Calibur 3 and set the resolution to anything but native, you'll get horrible lines going through the screen, is there any way to fix this? everything is so fuzzy playing it at native res.
try using 1200x1200 or 1020x1020 as internal resolution
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Hi Gabest
Please make a new version of GSDX with the Frameskip Mod for Fixing the Blinking Error in Dragonball Z Budokai Tenkaichi 3 because the old gsdx with Frameskip mod make a not so good performance !
BestWishes
ReaL_DX
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Valkyrie Profile 2 crashes a couple seconds after a battle starts with every rev beyond 1451 for me
using GSDX10 and a HD4850
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07-07-2009, 07:38 AM
(This post was last modified: 07-07-2009, 07:57 AM by celebrei.)
what exactly does the new feature "enable 8-bit textures" do? do they increase performance when activated?
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From what I gather it decreases performance unless you have a nice videocard beyond that I'm not really sure. It might be one of those technically more correct but slower type things.
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Actually it can speed up some games, it can also break stuff tho.
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