GSdx
Wild Arms 3 [U]

Really minimal, there are lines or weird borders on the title screen, and text can be seen over objects that are actually on top, not sure if it's another z buffer issue. I am not sure if any of these are affecting other parts in the game.

D3D9 HW:

       

D3D9 SW:

       

Enabling "allow 8-bit textures" produces certain corruption around most fonts:

   


Attached Files
.7z   Wild Arms 3 [U] - GS dump.7z (Size: 382,23 KB / Downloads: 261)
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If you use GSDX with Soul Calibur 3 and set the resolution to anything but native, you'll get horrible lines going through the screen, is there any way to fix this? everything is so fuzzy playing it at native res.
Specs: Q9550 @ 3.4Ghz, 4GB 800Mhz RAM, Radeon HD4890, Windows 7 Ultimate x64
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The last rev (1473) makes FFXII a 10% faster, but make some graphical corruption under DX9 with a SM3.0 vga (7600gt).
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(07-07-2009, 02:14 AM)GJohnny Wrote: If you use GSDX with Soul Calibur 3 and set the resolution to anything but native, you'll get horrible lines going through the screen, is there any way to fix this? everything is so fuzzy playing it at native res.

try using 1200x1200 or 1020x1020 as internal resolution
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
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Hi Gabest

Please make a new version of GSDX with the Frameskip Mod for Fixing the Blinking Error in Dragonball Z Budokai Tenkaichi 3 because the old gsdx with Frameskip mod make a not so good performance !

BestWishes
ReaL_DX
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Valkyrie Profile 2 crashes a couple seconds after a battle starts with every rev beyond 1451 for me

using GSDX10 and a HD4850
CPU: Core 2 Duo E8400 C0 @ 4.1Ghz
Mobo: ASUS P5Q Pro (2048Mhz FSB)
RAM: 8GB PC2-8500 DDR2
Video: Radeon HD 4850 512MB @ 790/1990mhz
Sound: ASUS Xonar DX, Alessandro MS-1 headphones
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(07-04-2009, 10:55 AM)jacksterson Wrote: I have just downgraded to Vista (from xp, lol)
downgraded? Blink, that's upgrading O_O Tongue

(07-05-2009, 12:53 AM)jacksterson Wrote: Gadest, have you seen my previous post 3 pages back?
what's your video card? Smile
Windows 7 64bit
Intel Pentium Dual-Core E5200 OC to 3.6GHz, Intel GMA x4500, 1GB DDR2

NinjaMight just work on next guideNinja
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what exactly does the new feature "enable 8-bit textures" do? do they increase performance when activated?
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From what I gather it decreases performance unless you have a nice videocard beyond that I'm not really sure. It might be one of those technically more correct but slower type things.
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Actually it can speed up some games, it can also break stuff tho.
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
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