07-08-2009, 09:36 PM
Hello all, I don't know if this problem is relative to the latest revision of Gsdx in DX10 mode and SSE4.1, but in DBZ: Infinite world I've never had this problem before r1426, when you are ejected from the ring and you come inside game is very slow (saccade) and this message appears in console of pcsx2:
"sceGsSyncPath: VIF1 does not terminate
<D1_CHCR=70000040: D1_TADR 000000001_MADR=017ecd001_QWC=00000000>
...."
This happens on PAL version of the game (I'don't know for other versions).
I believe Tenkaichi 3 ligth problem is resolved , but the blinking problem is always here. I'm running on PAL version too.
Sorry for my English, and I hope that help you if I'm on the good topic.
Good job Gabest!
"sceGsSyncPath: VIF1 does not terminate
<D1_CHCR=70000040: D1_TADR 000000001_MADR=017ecd001_QWC=00000000>
...."
This happens on PAL version of the game (I'don't know for other versions).
I believe Tenkaichi 3 ligth problem is resolved , but the blinking problem is always here. I'm running on PAL version too.
Sorry for my English, and I hope that help you if I'm on the good topic.
Good job Gabest!