I've got a problem with GSdx.
When I play Kingdom Hearts, in some areas, some polygons are rendered translucent. And sometimes (so far only in Monstro) the textures aren't rendered at all, making the whole area pitch black.
I'm using build 1598, SSSE3 edition, in DX10 mode (haven't tried DX9) on a Windows 7 partition (final build just before the RTM), and this problem occurs regardless of the internal resolution, or whether texture filtering is enabled on anything or not.
I'd also like to point out that when using DX11 mode on the same operating system, PCSX crashes before the game even loads. This happens in both the SSE2 and SSSE3 versions (my CPU doesn't support SSE4 and above).
The bitmap and .gs file are in the attached zip folder.
Translucent Polygon glitch.zip (Size: 4,21 MB / Downloads: 728)
[EDIT] And Windows is up to date. I've got the latest version of DirectX and everything.
When I play Kingdom Hearts, in some areas, some polygons are rendered translucent. And sometimes (so far only in Monstro) the textures aren't rendered at all, making the whole area pitch black.
I'm using build 1598, SSSE3 edition, in DX10 mode (haven't tried DX9) on a Windows 7 partition (final build just before the RTM), and this problem occurs regardless of the internal resolution, or whether texture filtering is enabled on anything or not.
I'd also like to point out that when using DX11 mode on the same operating system, PCSX crashes before the game even loads. This happens in both the SSE2 and SSSE3 versions (my CPU doesn't support SSE4 and above).
The bitmap and .gs file are in the attached zip folder.
Translucent Polygon glitch.zip (Size: 4,21 MB / Downloads: 728)
[EDIT] And Windows is up to date. I've got the latest version of DirectX and everything.