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Hi there,
I'm experiencing a weird problem with the actual build 1650. It's not possible for me to choose D3D10, though it's working with build 1479.
I have Vista 64bit, a GeForce 8800GTX and directx ist up to date.
Is there anyone having the same problem?
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yeah my bro but he's got the DirectX SDK so he just uses DX11 I suggest you do the same^^
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Could anyone else report on the lighting in Shadow of the Colossus being broken since the major changes in rev1472? I don't mean the old overbloom obviously, which would now be fixed by raising the resolution plus proper offset. I mean the lighting going from non-existent to blinding when moving the camera. It seems not to be affected by resolution.
I didn't see anything on this, so I was wondering whether it was on my end only.
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how do you do that without a DX11 card?
I do not have a superman complex; for I am God, not superman!
Rig: Q9400, 4GB DDR2, eVGA GTX260 SC, gigabyte EP35-DS3R. X25-M 80GB G2.
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No, because the DX11 that's available pretty much uses all the same stuff as DX10, just with some bugfixes and maybe an optimization here and there.