(09-09-2009, 02:54 AM)nintendo85 Wrote: (09-09-2009, 02:16 AM)Kaizen Wrote: The GTS 250 is not a DX11 GPU.
Really? That's not what Kabooz said, but I know DX11 mode is still in alpha.
The GeForce 250 GTS is a DirectX 10 graphics card. It doesn't support DirectX 10.1 or DirectX 11. Just look at the
Nvidia site (you must click at "Specifications").
But i wanted to report some bugs with ePSXe 1.7.0 and PCSX2 0.9.6 if using GSdx revision 1763 (SSE2).
ePSXe und PCSX2: GSdx doesn't save the settings if there is no ../inis folder. This bug doesn't seems obviously, because PCSX2 is creating the inis folder after the first starting.
ePSXe: The games are freezing often, if pressing ESC to pause them. The chance to freeze any game is ~50%.
ePSXe: After a successful pause, continuing any game (Run -> Continue), crashes the game. The same happens if trying to save a state (Run -> Save State (F1) -> Slot X) or load a state (Run -> Load State (F3) -> Slot X). Maybe the saving and loading of a state doesn't crash the game, but both funtions must "continue" the game too.
The both last ePSXe bugs was tested with Breath of Fire 3, Mega Man X4, Mega Man X5 and Mega Man X6. I haven't installed the Visual C++ 2010 Redistributable Package, i have just copied the msvcp100.dll and msvcr100.dll to the ePSXe and PCSX2 main folder.
My configuration:
Operating system: Windows XP Professional SP3
DirectX: 9.26.1590 (march 2009)
Graphics card: GeForce 8600 GT with forceware 190.62
CPU: Athlon 64 X2 3800+ @ 2.0 GHz