02-18-2021, 08:30 PM
(This post was last modified: 02-18-2021, 08:37 PM by fijozico.
Edit Reason: fixed link
)
I've been battling with PCSX2 on and off for two years trying to get the best settings possible to have a consistent 100% speed, yet I just can't seem to figure it out. I'm admittedly not the most proficient with video settings, but I like to think I'm good enough to get some games running with good performance. I mostly play R&C 1/2 nowadays, if that's relevant.
With a lot of building in the distance to render (like at the start of Smolg from R&C2), I've got 60-70% speed, with CPU at 23%, RAM at 5%, and GPU at 18%, which is stupidly low for the framerate I'm having. Nothing's making any sense.
PC specs:
- CPU: Intel Core i7-8750H, 2.20GHz
- Memory: DDR4-2667, 8GB, 1333 MHz
- GPU: NVIDIA GeForce GTX 1050, 4GB
- Monitors: 2 x Asus VG245HE, 1080p60
- Controller: XBox One, Bluetooth
PCSX2 settings:
- Version: 1.6.0
- BIOS: Japan, v01.00(17/01/2000), Console
- EE/IOP: all default (no difference messing with these)
- VUs: all default (no difference messing with these; VU0/VU1 as "Interpreter" was recommended here, but that dropped the speed to 20%)
- GS: all default (frame skipping glitched the game)
- GS Window: widescreen, V-sync disabled
- Speedhacks: default preset 3 (EE Cyclerate = -1 get me 100% speed, but lagged internally)
- Game Fixes: all off
GSdx settings:
- Renderer: Direct3D 11 (Hardware) [OpenGL (Hardware) wasn't any different; Software seemed the same, but no extensive testing with it]
- Adapter: NVIDIA GeForce GTX 1050
- Interlacing: Automatic (I like it this way, others had no impact on speed)
- Texture Filtering: Bilinear (PS2) [others had no impact on speed]
- Large Framebuffer: ON
- Internal Resolution: 3x Native (reducing didn't improve anything)
- Mipmappings: Basic
- CRC Hack Level: Full (Direct3D) [others had no impact on speed]
- DATE Accuracy: Fast (others had no impact on speed)
- Blending Accuracy: Basic (others had no impact on speed)
- HW Hacks: Disable Depth Emulation
SPU2-X settings:
- Interpolation: 1 - Linear (was said that higher values had high impact on performance; 0 had no impact on speed)
- Disable Effects Processing: ON
With a lot of building in the distance to render (like at the start of Smolg from R&C2), I've got 60-70% speed, with CPU at 23%, RAM at 5%, and GPU at 18%, which is stupidly low for the framerate I'm having. Nothing's making any sense.
PC specs:
- CPU: Intel Core i7-8750H, 2.20GHz
- Memory: DDR4-2667, 8GB, 1333 MHz
- GPU: NVIDIA GeForce GTX 1050, 4GB
- Monitors: 2 x Asus VG245HE, 1080p60
- Controller: XBox One, Bluetooth
PCSX2 settings:
- Version: 1.6.0
- BIOS: Japan, v01.00(17/01/2000), Console
- EE/IOP: all default (no difference messing with these)
- VUs: all default (no difference messing with these; VU0/VU1 as "Interpreter" was recommended here, but that dropped the speed to 20%)
- GS: all default (frame skipping glitched the game)
- GS Window: widescreen, V-sync disabled
- Speedhacks: default preset 3 (EE Cyclerate = -1 get me 100% speed, but lagged internally)
- Game Fixes: all off
GSdx settings:
- Renderer: Direct3D 11 (Hardware) [OpenGL (Hardware) wasn't any different; Software seemed the same, but no extensive testing with it]
- Adapter: NVIDIA GeForce GTX 1050
- Interlacing: Automatic (I like it this way, others had no impact on speed)
- Texture Filtering: Bilinear (PS2) [others had no impact on speed]
- Large Framebuffer: ON
- Internal Resolution: 3x Native (reducing didn't improve anything)
- Mipmappings: Basic
- CRC Hack Level: Full (Direct3D) [others had no impact on speed]
- DATE Accuracy: Fast (others had no impact on speed)
- Blending Accuracy: Basic (others had no impact on speed)
- HW Hacks: Disable Depth Emulation
SPU2-X settings:
- Interpolation: 1 - Linear (was said that higher values had high impact on performance; 0 had no impact on speed)
- Disable Effects Processing: ON