Can someone post some games names that work better while using Partial rather than Full...I often encounter games that work better by using Full and that's why I always keep it on full(regardless of what game I'm playing)
Even tho it says that partial is recommended for OGL
Which game run better on full ? And what do you mean by better? Faster or more accurate.
So far I know tri ace game are slow with stencil stuff (crc partial)
Asking that you made me starting checking some of my games and till now I found 9 problematic games(not crc related problems)while testing the latest beta.
Missing text,weird looking text,missing icons,freezing before playing a video,black screen(only the hud is visible)and so on...all of those problems don't exist on other pcsx2 rev I'm using since February this year
I'll try few more games and post the results later
05-06-2016, 12:27 PM (This post was last modified: 05-06-2016, 12:37 PM by vsub.)
All Gust games - no problems with 705,and missing text/icons/dialogs with 708
Blood Will Tell - The black and white part of the game(beginning of the game)is not visible in hardware mode - works fine with 684 and not with 695
AI3(Atelier Iris 3 while using 708)
BWT - while using 695
// Not tested but must be fixed with texture shuffle
lut[CRC::BigMuthaTruckers] = GSC_BigMuthaTruckers;
lut[CRC::DemonStone] = GSC_DemonStone;
lut[CRC::CrashNburn] = GSC_CrashNburn; // seem to be a basic depth effect
lut[CRC::LegoBatman] = GSC_LegoBatman;
lut[CRC::OnePieceGrandAdventure] = GSC_OnePieceGrandAdventure;
lut[CRC::OnePieceGrandBattle] = GSC_OnePieceGrandBattle;
lut[CRC::SFEX3] = GSC_SFEX3;
lut[CRC::SpyroEternalNight] = GSC_SpyroEternalNight;
lut[CRC::SpyroNewBeginning] = GSC_SpyroNewBeginning;
lut[CRC::SonicUnleashed] = GSC_SonicUnleashed;
lut[CRC::TenchuFS] = GSC_Tenchu;
lut[CRC::TenchuWoH] = GSC_Tenchu;
// Those games might requires accurate fbmask
lut[CRC::Sly2] = GSC_Sly2;
lut[CRC::Sly3] = GSC_Sly3;
// Those games require accurate_colclip (perf)
lut[CRC::CastlevaniaCoD] = GSC_Castlevania;
lut[CRC::CastlevaniaLoI] = GSC_Castlevania;
lut[CRC::GodOfWar] = GSC_GodOfWar;
// Those games emulate a stencil buffer with the alpha channel of the RT (Slow)
lut[CRC::RadiataStories] = GSC_RadiataStories;
lut[CRC::StarOcean3] = GSC_StarOcean3;
lut[CRC::ValkyrieProfile2] = GSC_ValkyrieProfile2;
// Deprecated hack could be removed (Cutie)
lut[CRC::Grandia3] = GSC_Grandia3;
// At least a part of the CRC is fixed with texture shuffle.
// The status of post-processing effect is unknown
lut[CRC::Black] = GSC_Black;
05-07-2016, 01:05 AM (This post was last modified: 05-07-2016, 01:06 AM by tsunami2311.)
(05-06-2016, 10:05 AM)gregory Wrote: Which game run better on full ? And what do you mean by better? Faster or more accurate.
So far I know tri ace game are slow with stencil stuff (crc partial)
that is understatement full is needed vp2 or it 25fps atlest on my system that stencil stuff is evil, I general have it off in opengl unless i need to to be on in away way
(05-07-2016, 01:05 AM)tsunami2311 Wrote: that is understatement full is needed vp2 or it 25fps atlest on my system that stencil stuff is evil, I general have it off in opengl unless i need to to be on in away way
Yes I know. The idea was to keep CRC in partial when they solve graphicals rendering. Maybe I will move back those games to partial level. The best will be to redo the texture cache rescaling to avoid this performance hit.
(05-07-2016, 05:15 AM)vsub Wrote: You mean the latest beta in the buildbot or something else.if it's the first,then it's still black screen