Valkyrie profile 2 SLES_546.44 CRC = 0x04CCB600 here my partial findings:
Code:
//no interleacing (no forget in PCSX2 interlacing option to "none")
patch=1,EE,00122e14,word,64420000 //64420008
patch=1,EE,0012307c,word,64420000 //64420008
patch=1,EE,0011FB40,word,DC201000 // DC221000 ld v0,0x1000(at)
for people want to test apply Maori-Jigglypuff valkyrie cheat Thread here
or you game will crash some minutes because game protection.
UPDATE APRIL 10 2021
Valkyrie profile 2 SLES_546.44 CRC = 0x04CCB600
+sharp framebuffer - nop interleacing
!Require you apply to .pnach Maori-Jigglypuff Disable Game Protection code or game will crash, check this thread from Here Thread here
!Use Fast Boot enabled or codes will write bios and game will crash
*If use internal resolution for fix upscaling bug enable PCSX2 > Config > Video(GS) > plugin settings > "Enable HW Hacks" > upscaling Hacks > Half-pixel Offset = "Normal Vertex"
-FMV Sttuter / Speed UP (PCSX2 Bug)
-in HW screen transition to battle looks little gliched (PCSX2 Bug) (SW looks ok)
-rare times screen blink out size 1 frame fast, mostly cutscenes (Because custom code, requiere more polish)
*USA version go here
https://forums.pcsx2.net/Thread-No-inter...#pid618766
This is a new working code from old post, game has a nice sharp framebuffer, but random memory usage so any code change would get destroyed, learning mips basics and build custom code for it bypass this.
This game was really hard more that USA version, game write from many instructions values making blink out proportions because clean framebuffers have different sizes before stretch to video output, it require more polish the code but i need more mips learning, also i find native progresive code but looks is a leftover japanese -usa game code the game crash or have overlap textures if enabled; meanwhile is playable but only tested to dungeons still is no guarantee run ok long play.
this code can be easily ported to other game versions, spain, france, italy but it need a code to disable "codeguard first", maybe Maori-Jigglypuff can port his code to this editions or someone take the challenge.
Go for the .pnach file code here
https://forums.pcsx2.net/Thread-No-inter...#pid618924