08-28-2015, 04:30 PM
(08-28-2015, 04:10 PM)avih Wrote: We already maintain SW rendering anyway, but not being able to render it to screen because GSdx "requires" OpenGL 4 is a bit of a shame IMO. We should support SW rendering IMO with really minimal HW/driver requirements.
(We did have SDL, which was also a portable backend, I actually liked it as a fallback SW backend, but it got removed...)
IMO we should generically have OGL as the ONLY software mode, this is cross-compatible with Linux and Windows and every GPU supports OpenGL to some Extent, rather than keeping a DX9, DX11 and OpenGL software mode, just have one listed, this would be tidier for the code base with minimal drawbacks. As you say, there should be no special GPU requirements beyond drawing the result which pretty much every version of OpenGL can do.