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(05-02-2011, 04:26 AM)Rezard Wrote: Not that you even need to hide the GS window anyways. Just did it out of habit. Works great if you don't hide the GS window.
Yeah, I simply stopped doing that "Esc" part once it started happening and well it's not a biggie anyway, think it was causing some small issue somewhere else so meh it's ok this way
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Heck ya, thanks guys
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05-02-2011, 07:45 AM
(This post was last modified: 05-02-2011, 07:47 AM by Lord Xeb.)
Does PCSX2 0.9.8 support more than 2 threads now? (meaning it will use all 4 threads given to you by a Core 2 Quad) or is still only able to use 2 cores?)
I know this emulator is very taxing so being able to use all cores allocated to it would help a lot.
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It can use 3 threads now (EE/GS/UI), if you use a (software) renderer in GSdx you should be able to max the thread use.
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Hm... That is good. Although it would be better to use 4, 3 is better than 2
Now then lets see if ZOE 2 can run better than it did before. Before it ran...but due to bad frame rates it was not very playable...
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The third thread is mainly for stability, it should give an unnoticeable only speed boost. Making the program use more than 2 threads is extremely complex and would require a total rewrite of the emulator, which would take like 1-2 years and in the end you would be looking at tops 25% speed increase (with possible compatibility hits as well)
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Thx A BUNCH for another great release!
I've been following PCSX's progress since it's early stages and I've got to
say that the emu has come a long way. Awesome work guys, keep it up!
PS: I can now play GT 3 with 0 problems and crystal clear gfx on my
computer monitor. What can I say? I just can't thank u enough for this!